跪求一个网站你懂的份 *.lxs的文件(LuxRender scene files)

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Blender 2.70 Multi-threaded (on Dropbox)
07:01 May 14th, 2013
If this build does not work for you try Blender Build Bot (automatic build, without cycles gpu/cuda)&
Sorry for the long delay. I missed to update my build System. Now the Dropbox link will stay up to date everytime i build Blender (3-7 week).
Get it here:&&
(The one on Graphicall does not get updated anymore, since the Server does not let me update it...)
Hardware: Macbook Pro Retina late 2014, osx 10.9.2&
feel free to visit and to ask any questions.
Please Report Problems:
If you find any Issues, please Test with&&or&&other Build if the Problem occurs there as well. If yes, it's probably a Bug, which i can't do much, to nothing. You should check Blenders Bug Tracker (like an "Issue Tracker"?) if it's already there and otherwise Report it, so Blender Developers can fix it. They only can Fi-) If No (Problem only occurs in my Build), please make a Comment bellow. My Goal is to provide you with a stable and clean build. &
enjoy blender, bashi
for use of yafaray use&.&
Links:&,&,&,&&(note: those are mac Versions, and please Report if my Addon is outdated.)
to extraxt 7z:&&&
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LuxRender v1.3 发布!OpenCL渲染器
LuxRender v1.3 发布!LuxRender 是一款物理真实的、无偏差的开源渲染器。
改进记录包括:
Changes since v1.3RC2: - SLG renderer will now accept moving objects, but they will be rendered without motion blur - more fixes to subdivision surfaces (hopefully no crash should happen anymore) - support for thickness variation along hairs - lens effects can now be configured from the scene file - better parameter mapping for SLG renderer - improved volume export for Blender - improved hair export for Blender - lens effects export in Blender - fix IOR selection in Blender - fix wood texture export in Blender - OSX specific fixes for SLGOther changes since v1.2.1:- Improved support for .- Support for .- Improved
(0.000001 vs old limit of 0.006), can be made
now.- Better out-of-gamut color clamping.- New "darken" color clamping mode.- New
for specifying IOR using Abbe numbers.- New false color tonemapper.- New , much
and much .- New
etc), along with 3d textures "cloud", "exponential" and "densitygrid".- New .- New
pixel filters.- New renderer , which integrates the SLG rendering engine in LuxRender (not interactive though).- LuxRender now also has , faster alternative to the "lowdiscrepancy" sampler.- Arealights can now be , this allows for .- Support for
of meshes.- LuxRender executable location has moved to , see Blender Addon page in user preferences.- Support for !!!
Note this is still under development, which may later render your node
materials invalid, so use for testing/playing only at this time please. - support for bump and normal maps when using the mix material and the SLG renderer - fix for the MQBVH accelerator in SLG when all primitives have the same bounding box - improved preview in Blender (faster and more accurate) - fix normal generation for loop subdivided meshes and make loopsubdivision more robust (it should no longer hang nor crash) - make the IES parser accept more valid IES files - properly compute sky power so that it can be used with importance light sampling strategies
LuxRender渲染是根据渲染方程来模拟光的传输,生成物理真实的图像。但LuxRender
只是一款渲染程序而不是3D建模程序,它需要其它3D程序来创建包含材质设置和相机设置的场景,然后通过导出脚本,将场景的所有信息都写入一个 LuxRender文件格式的文件中。用LuxRender打开这个文件后,要做的事情只是渲染这个场景。LuxRender基于PBRT项目,但不同之 处在于它关注的是产品渲染和艺术效果而非学术和科学目的。
LuxRender包含一个交互式的用户界面和多个不同的3D程序的导出脚本,包括Blender,Maya和XSI。提供了命令行工具并且还提供 C/C++ API 以使LuxRender能被集成到第三方应用程序。
LuxRender自0.8版本开始提供OpenCL加速渲染功能。
LuxRender 的详细介绍:
LuxRender 的下载地址:
想通过手机客户端(支持 Android、iPhone 和 Windows Phone)访问开源中国:
旧一篇: 2年前
新一篇: 2年前
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