怎么复位nik collection下载面板,我的出问题了,窗口变得很小然后我点了一个设置,现在只能在滤镜里面找到了

怎么把游戏参数设置的低一点?。。_百度知道
怎么把游戏参数设置的低一点?。。
问题是。。进了界面后点什么都没反映啊。。。
提问者采纳
到游戏设置里面调呗╮(╯_╰)╭...
其他类似问题
为您推荐:
其他1条回答
一,组装电脑的过程中可能出现的问题及解决方法
在安装之前要特别注意下面这些事项:
第一、防止人体所带静电对电子器件造成损伤:在安装前,先消除身上的静电,比如用手摸一摸自来水管等接地设备;或者用自来水洗一下手;如果有条件,可以在手上戴上防静电环。
第二、对各个硬件要轻拿轻放,不要碰撞,尤其是硬盘。
第三、准备好一些常用工具。
1. 打开机箱
机箱打开后应该仔细检查机箱配件是不是齐全,开关(POWER)、复位键(RESET)是不是灵活,机箱的面板接线是否完好,在装的过程中机箱可能出现的问题有:
1) 机箱尺寸不精确,主板上的固定孔位置和机箱底板上的铜柱不吻合,导致机箱上支撑主板的铜柱和主板短路,易造成主板烧毁或其它的故障。解决方法是在机箱的铜柱上,放上机箱自...
来自:求助得到的回答
等待您来回答
下载知道APP
随时随地咨询
出门在外也不愁&主题:Lightroom与Google Nik Collection 1.110 冲突,崩溃!
泡网分: 27.867
帖子: 2404
注册: 2004年08月
有谁在LR 5.6里安装并且用过Google Nik Collection 1.111 ? 我已经在WINDOW 8.1下安装好,但是启动LR后再启用其相关的应用插件时,出问题了,说是崩溃。有懂的能不能给解释一下是什么原因吗?
打开相应的记录文件如下:
INFO& & & &&&7484& & & & 09:52:30.824819& & & & :191 Breakpad ExceptionHandler activated
DEBUG& & & &&&7484& & & & 09:52:30.826831& & & & :238 Setting 'C:/Users/DELL E7440/AppData/Local/Google/Analog Efex Pro 2/swap' as swap dir.
DEBUG& & & &&&7484& & & & 09:52:30.828813& & & & :70 Searching for translation files in 'C:/ProgramData/Google/Analog Efex Pro 2/resource' for language 'zh-CN'
DEBUG& & & &&&7484& & & & 09:52:30.834817& & & & :198 BaseApplication::init()
INFO& & & &&&7484& & & & 09:52:30.834817& & & & :189 Starting Analog Efex Pro 2 (Lightroom) Version 2.0.8.486 Revision 486, 64 bit mode, built on Nov&&4 2014
DEBUG& & & &&&7484& & & & 09:52:30.853753& & & & :127 Via EnumDisplayDevices found display devices:
DEBUG& & & &&&7484& & & & 09:52:30.853753& & & & :129 display adapter 0: PCI\VEN_8086&DEV_0A16&SUBSYS_05CB1028&REV_0B, \Registry\Machine\System\CurrentControlSet\Control\Video\{B-4A8F-8C89-8B791F67DB32}\0000, \\.\DISPLAY1, Intel(R) HD Graphics Family, 5
DEBUG& & & &&&7484& & & & 09:52:30.854754& & & & :129 display adapter 1: PCI\VEN_8086&DEV_0A16&SUBSYS_05CB1028&REV_0B, \Registry\Machine\System\CurrentControlSet\Control\Video\{B-4A8F-8C89-8B791F67DB32}\0001, \\.\DISPLAY2, Intel(R) HD Graphics Family, 0
DEBUG& & & &&&7484& & & & 09:52:30.854754& & & & :129 display adapter 2: PCI\VEN_8086&DEV_0A16&SUBSYS_05CB1028&REV_0B, \Registry\Machine\System\CurrentControlSet\Control\Video\{B-4A8F-8C89-8B791F67DB32}\0002, \\.\DISPLAY3, Intel(R) HD Graphics Family, 0
INFO& & & &&&7484& & & & 09:52:30.882774& & & & :193 System info:
Version: Windows 8
Language: Chinese (Simplified)
Country: China
DeviceId: Unknown
Description: Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz
Architecture: x64
Speed per Core (MHz): 2694
Description: unknown
Size (GB): 126.437
Available (GB): 39.5323
Description: unknown
Size (GB): 170.898
Available (GB): 100.029
Description: unknown
Size (GB): 179.088
Available (GB): 76.6897
Description: unknown
Size (GB): 931.511
Available (GB): 53.158
Physical Size (MB): 16289.8
Available Virtual Memory (MB): 1.3
Primary Display: true
Resolution Width: 2560
Resolution Height: 1400
Bitrate: 32
Graphic card
Description: Vendor Intel (0x8086), DeviceID 0xA16, Intel(R) HD Graphics Family
Display Driver Version: 10.18.10.3277
Video Memory (MB): 2080
INFO& & & &&&7484& & & & 09:52:30.882774& & & & :114 GPU filtering switched on globally by user settings.
INFO& & & &&&7484& & & & 09:52:30.882774& & & & :240 Setting GPU preferred tile size to 512
INFO& & & &&&7484& & & & 09:52:30.882774& & & & :243 Setting CPU preferred tile size to 512
INFO& & & &&&7484& & & & 09:52:30.882774& & & & :47 Test for availability of SSE/AVX in Windows code
INFO& & & &&&7484& & & & 09:52:30.882774& & & & :94 The cpu supports the following SIMD instructions:
INFO& & & &&&7484& & & & 09:52:30.882774& & & & :95& &SSE2: yes,&&SSE4.1: yes,&&AVX: yes
TRACE& & & &&&7484& & & & 09:52:30.882774& & & & :278 Initializing the memory settings.
INFO& & & &&&7484& & & & 09:52:30.882774& & & & :344 Setting physicalMemoryLimit to 12216 MB
DEBUG& & & &&&7484& & & & 09:52:30.882774& & & & :349 Memory manager physical limit set to: 12216 mb
INFO& & & &&&7484& & & & 09:52:30.882774& & & & :358 Setting tileCacheSize to 11704 MB
INFO& & & &&&7484& & & & 09:52:30.882774& & & & :367 Setting imageStorageLimitCpu to 12216 MB
TRACE& & & &&&7484& & & & 09:52:30.882774& & & & :281 Initializing the file io utilities.
TRACE& & & &&&7484& & & & 09:52:30.882774& & & & :284 Initializing the application controller.
INFO& & & &&&7484& & & & 09:52:30.884775& & & & :578 Creating on-image control with id 'PinToolControl'.
TRACE& & & &&&7484& & & & 09:52:30.884775& & & & :68 Creating AEP2 Help Panel Content...
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :71 Finished creating AEP2 Help Panel Content.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :76 Starting filter module initialization.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID OriginalImageFilter registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID TextureSamplerMultiscale registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID TextureSamplerIgnoreRatio registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID TextureSamplerRepeat_1024 registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID TextureSamplerScaleToCover registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID TextureSamplerBlendBorder registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID LevelsAndCurvesFilter registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID TauronGlobalAdjustments registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID TauronBokehEllipse registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID TauronLensDistortion registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID TauronMotionBlurZoomRotate registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID TauronTextureLightLeak registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID TauronTextureDirt registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID TauronTexturePhotoPlate registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID TauronTextureFrame registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID TauronLensVignette registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID NewFilmType registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID Multilens registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID DoubleExposure registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.885775& & & & :43 Create function for ID MultiDirectionalBlur registered successfully.
TRACE& & & &&&7484& & & & 09:52:30.886776& & & & :139 Finished filter module initialization.
TRACE& & & &&&7484& & & & 09:52:30.886776& & & & :288 Loading fonts from resource folder.
TRACE& & & &&&7484& & & & 09:52:30.892780& & & & :1383 Included font file at 'C:/ProgramData/Google/Analog Efex Pro 2/resource/plugin_common/fonts/Roboto-Regular.ttf'&&
TRACE& & & &&&7484& & & & 09:52:30.897784& & & & :1383 Included font file at 'C:/ProgramData/Google/Analog Efex Pro 2/resource/plugin_common/fonts/Roboto-Bold.ttf'&&
DEBUG& & & &&&7484& & & & 09:52:30.898785& & & & :301 BaseApplication::init() end
DEBUG& & & &&&7484& & & & 09:52:30.903789& & & & :340 Swap path set to C:/Users/DELL E7440/AppData/Local/Google/Analog Efex Pro 2/swap
INFO& & & &&&7484& & & & 09:52:30.903789& & & & :665 display mode is 32 bpp.
TRACE& & & &&&7484& & & & 09:52:30.907791& & & & :62 Entering 'RendererGL::RendererGL(GLContextType ctx)'
DEBUG& & & &&&7484& & & & 09:52:30.908792& & & & :251 OpenGL Generic = false
DEBUG& & & &&&7484& & & & 09:52:30.908792& & & & :252 OpenGL Double Buffer = false
TRACE& & & &&&7484& & & & 09:52:30.968835& & & & :108 Initialized OpenGL-Renderer successfully:
INFO& & & &&&7484& & & & 09:52:30.968835& & & & :109 Vendor: Intel
INFO& & & &&&7484& & & & 09:52:30.968835& & & & :110 Renderer: Intel(R) HD Graphics 4400
INFO& & & &&&7484& & & & 09:52:30.968835& & & & :111 Version: 4.2.0 - Build 10.18.10.3277
TRACE& & & &&&7484& & & & 09:52:30.968835& & & & :113 Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_span_sharing GL_INTEL_image_serialize GL_ARB_shader_subroutine GL_INTEL_compute_shader_lane_shift GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_storage_buffer_object GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode&&
INFO& & & &&&7484& & & & 09:52:30.969836& & & & :120 GL_MULTISAMPLE_ARB=1 GL_SAMPLE_BUFFERS_ARB=0
INFO& & & &&&7484& & & & 09:52:30.969836& & & & :124 GL_MULTISAMPLE_ARB=0 GL_SAMPLE_BUFFERS_ARB=0
DEBUG& & & &&&7484& & & & 09:52:30.969836& & & & :891 Detected version major = 4 minor = 2
TRACE& & & &&&7484& & & & 09:52:30.969836& & & & :832 detected vendor identifier: 3
TRACE& & & &&&7484& & & & 09:52:30.969836& & & & :133 Calling 'checkExtensions'
DEBUG& & & &&&7484& & & & 09:52:30.969836& & & & :862 GL_ARB_framebuffer_object = false
DEBUG& & & &&&7484& & & & 09:52:30.969836& & & & :863 GL_ARB_debug_output = true
DEBUG& & & &&&7484& & & & 09:52:30.969836& & & & :864 GL_ATI_meminfo = false
DEBUG& & & &&&7484& & & & 09:52:30.969836& & & & :865 GL_NVX_gpu_memory_info = false
DEBUG& & & &&&7484& & & & 09:52:30.969836& & & & :871 has the multiple GL windows defect: true
TRACE& & & &&&7484& & & & 09:52:30.969836& & & & :135 Calling 'checkTextureSize'
TRACE& & & &&&7484& & & & 09:52:30.970836& & & & :143 Calling 'updateMemoryUsage'
TRACE& & & &&&7484& & & & 09:52:30.970836& & & & :549 Calling 'checkFBOFloatTextureTarget'
TRACE& & & &&&7484& & & & 09:52:30.971837& & & & :551 Calling 'checkFBOIntegerTextureTarget'
TRACE& & & &&&7484& & & & 09:52:30.971837& & & & :553 Calling 'checkFBORedTextureTarget'
TRACE& & & &&&7484& & & & 09:52:30.971837& & & & :149 Leaving 'RendererGL::RendererGL(GLContextType ctx)'
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :163 ***** System information bits ***
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit HwAccelerated is ON&&
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit FrameBufferObjectBit is ON&&
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit BlendFunctionSeparateBit is ON&&
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit VertexShaderBit is ON&&
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit FragmentShaderBit is ON&&
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit BlendColorBit is ON&&
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit TextureFloatFilteringBit is ON&&
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit FBOReadback is OFF&&
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit NonPowerOfTwoTextures is ON&&
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit MultipleOpenGLWindowsDefect is ON&&
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit OffscreenRenderSupport is ON&&
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit ProxyTextureDefect is OFF&&
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit FullscreenSecondaryWindowDefect is OFF&&
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit HalfFloatPixelBit is ON&&
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit NeedsInitialisedTextures is OFF&&
INFO& & & &&&7484& & & & 09:52:30.971837& & & & :168 bit TooAlignedMemoryDefect is OFF&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :168 bit SlowGPUGenerateMipmaps is ON&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :168 bit NeedsDelayedContextDeletion is OFF&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :168 bit NeedsInitialisedTexturesOnce is OFF&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :168 bit ReadPixelsDefect is OFF&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :168 bit UnpackSubImageBit is ON&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :168 bit PackSubImageBit is ON&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :168 bit FragmentShaderHighpSupport is ON&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :172 ***** Texture capabilities ***
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :177 bit TextureFloatFormat is ON&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :177 bit TextureIntegerFormat is ON&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :177 bit TextureRedFormat is ON&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :177 bit RGBA16F_RenderTarget is ON&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :177 bit RGBA32F_RenderTarget is ON&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :177 bit RGB16F_RenderTarget is ON&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :177 bit RGB32F_RenderTarget is ON&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :177 bit RGBA16U_RenderTarget is ON&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :177 bit RGB16U_RenderTarget is ON&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :177 bit Red16F_RenderTarget is ON&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :177 bit Red32F_RenderTargetRed8_RenderTarget is ON&&
INFO& & & &&&7484& & & & 09:52:30.972837& & & & :177 bit Red16_RenderTarget is ON&&
TRACE& & & &&&7484& & & & 09:52:30.972837& & & & :63 Calling 'nik::gpu::loadRenderer():registerTextureImageFormat'
DEBUG& & & &&&7484& & & & 09:52:31.420877& & & & :26 Entering 'ICCDeviceManager::ICCDeviceManager() '
DEBUG& & & &&&7484& & & & 09:52:31.420877& & & & :68 Calling 'ColorProfile::create(standardCProfile)' with standardCProfile=0'.
DEBUG& & & &&&7484& & & & 09:52:31.420877& & & & :57 Getting ColorManager instance.
DEBUG& & & &&&7484& & & & 09:52:31.420877& & & & :62 Creating color profile '0'.
DEBUG& & & &&&7484& & & & 09:52:31.420877& & & & :71 Calling 'updateAllScreens'
DEBUG& & & &&&7484& & & & 09:52:31.420877& & & & :137 Color profile for screen: 0 is C:\Windows\system32\spool\drivers\color\sRGB Color Space Profile.icm
DEBUG& & & &&&7484& & & & 09:52:31.436504& & & & :33 Leaving 'ICCDeviceManager::ICCDeviceManager() '
TRACE& & & &&&7484& & & & 09:52:31.436504& & & & :506 Entering BaseApplication:nGuiInitialize.
INFO& & & &&&7484& & & & 09:52:31.436504& & & & :536 Setting imageStorageLimitGpu to 2016 MB
INFO& & & &&&7484& & & & 09:52:31.436504& & & & :197 GPUAutoSwitchFilter decided that GPU filtering is available.
DEBUG& & & &&&7484& & & & 09:52:31.436504& & & & :63 Explicitly trying to compile the color management shader.
INFO& & & &&&7484& & & & 09:52:31.467753& & & & :80 Compiled shader successfully, assuming GPU filtering possible.
DEBUG& & & &&&7484& & & & 09:52:31.467753& & & & :57 Getting ColorManager instance.
DEBUG& & & &&&7484& & & & 09:52:31.467753& & & & :62 Creating color profile '4'.
DEBUG& & & &&&7484& & & & 09:52:31.499003& & & & :506 ProPhoto profile found: C:\Windows\system32\spool\drivers\color\ProPhoto.icm (PROPHOTO RGB)
DEBUG& & & &&&7484& & & & 09:52:31.499003& & & & :57 Getting ColorManager instance.
DEBUG& & & &&&7484& & & & 09:52:31.499003& & & & :62 Creating color profile '4'.
DEBUG& & & &&&7484& & & & 09:52:31.499003& & & & :114 setupWorkingColorSpace. WCS: ProPhoto RGB (RGB16u). FilteroutCS: ProPhoto RGB. Out: NULL (0?)
TRACE& & & &&&7484& & & & 09:52:31.499003& & & & :554 Initializing language for xml-style.
TRACE& & & &&&7484& & & & 09:52:31.499003& & & & :557 Xml-style language was set to configured language 'zh-CN'.
TRACE& & & &&&7484& & & & 09:52:31.499003& & & & :908 Creating a new window.
DEBUG& & & &&&7484& & & & 09:52:31.499003& & & & :94 useGL in: true useGL set: true
DEBUG& & & &&&7484& & & & 09:52:31.499003& & & & :561 determineOpenGLCaps at end FBO = true
DEBUG& & & &&&7484& & & & 09:52:31.499003& & & & :251 OpenGL Generic = false
DEBUG& & & &&&7484& & & & 09:52:31.499003& & & & :252 OpenGL Double Buffer = true
DEBUG& & & &&&7484& & & & 09:52:31.514628& & & & :103 Calling 'createFramebuffer'
DEBUG& & & &&&7484& & & & 09:52:31.514628& & & & :105 Calling 'createTextureTarget'
DEBUG& & & &&&7484& & & & 09:52:31.514628& & & & :109 Calling 'new ScreenCanvas'
DEBUG& & & &&&7484& & & & 09:52:31.514628& & & & :130 Creating the tool tip window
TRACE& & & &&&7484& & & & 09:52:31.577130& & & & :919 Turning global color management off.
TRACE& & & &&&7484& & & & 09:52:31.577130& & & & :921 Getting current screen.
TRACE& & & &&&7484& & & & 09:52:31.577130& & & & :923 Getting color profile for current screen.
DEBUG& & & &&&7484& & & & 09:52:31.577130& & & & :347 Loading profile 'C:\Windows\system32\spool\drivers\color\sRGB Color Space Profile.icm' for displayID '0'.
TRACE& & & &&&7484& & & & 09:52:31.577130& & & & :926 Setting color profile for visible image areas.
TRACE& & & &&&7484& & & & 09:52:31.577130& & & & :566 Initializing the DDEHandler.
TRACE& & & &&&7484& & & & 09:52:31.577130& & & & :131 Created DDE server with name 'AnalogEfexPro2'.
TRACE& & & &&&7484& & & & 09:52:31.577130& & & & :582 Creating KeyboardInteractionLayer.
TRACE& & & &&&7484& & & & 09:52:31.577130& & & & :585 Creating BaseWindowLayout.
TRACE& & & &&&7484& & & & 09:52:31.592755& & & & :588 Adding mainWindow to rootWidget...
DEBUG& & & &&&7484& & & & 09:52:31.592755& & & & :84 Loading XML style C:/ProgramData/Google/Analog Efex Pro 2/resource/style.xml
DEBUG& & & &&&7484& & & & 09:52:31.592755& & & & :90 parsing file...&&
DEBUG& & & &&&7484& & & & 09:52:32.358390& & & & :305 Succesfully created font: Arial
DEBUG& & & &&&7484& & & & 09:52:32.358390& & & & :305 Succesfully created font: Arial
DEBUG& & & &&&7484& & & & 09:52:32.389640& & & & :305 Succesfully created font: Arial
DEBUG& & & &&&7484& & & & 09:52:32.389640& & & & :305 Succesfully created font: Arial
DEBUG& & & &&&7484& & & & 09:52:32.405265& & & & :34 FontManagerGDI::loadFont(LucidaGrande): failed with 'Requested font (LucidaGrande) is different than the obtained font (Arial)!'
TRACE& & & &&&7484& & & & 09:52:32.405265& & & & :38 FontManagerMultiRes::createFont(LucidaGrande): failed with 'Could not load base font in FontMultiRes'
DEBUG& & & &&&7484& & & & 09:52:32.405265& & & & :305 Succesfully created font: Arial
DEBUG& & & &&&7484& & & & 09:52:32.405265& & & & :305 Succesfully created font: Arial
DEBUG& & & &&&7484& & & & 09:52:32.420891& & & & :305 Succesfully created font: Arial
DEBUG& & & &&&7484& & & & 09:52:32.420891& & & & :305 Succesfully created font: Arial
DEBUG& & & &&&7484& & & & 09:52:32.436516& & & & :305 Succesfully created font: Arial
DEBUG& & & &&&7484& & & & 09:52:32.452142& & & & :305 Succesfully created font: Arial
DEBUG& & & &&&7484& & & & 09:52:32.452142& & & & :305 Succesfully created font: Arial
DEBUG& & & &&&7484& & & & 09:52:32.452142& & & & :305 Succesfully created font: Roboto
DEBUG& & & &&&7484& & & & 09:52:32.452142& & & & :305 Succesfully created font: Roboto
DEBUG& & & &&&7484& & & & 09:52:32.452142& & & & :305 Succesfully created font: Roboto
DEBUG& & & &&&7484& & & & 09:52:32.467766& & & & :305 Succesfully created font: Roboto
DEBUG& & & &&&7484& & & & 09:52:32.467766& & & & :305 Succesfully created font: Roboto
DEBUG& & & &&&7484& & & & 09:52:33.286157& & & & :92 parsing done.
TRACE& & & &&&7484& & & & 09:52:33.395533& & & & :593 Initializing help stuff...
TRACE& & & &&&7484& & & & 09:52:33.395533& & & & :602 HandleLicenseDialog...
WARNING& & & &&&7484& & & & 09:52:33.395533& & & & :1019 No Installed license version number found,fallback to compare version: 1 with accepted:&&
TRACE& & & &&&7484& & & & 09:52:33.395533& & & & :612 Calling 'show' on the window.
TRACE& & & &&&7484& & & & 09:52:33.395533& & & & :662 Going to load all sticky states.
TRACE& & & &&&7484& & & & 09:52:33.411159& & & & :559 Starting to load image at index '0'.
DEBUG& & & &&&7484& & & & 09:52:33.411159& & & & :651 Opening FileName: F:\图片\_苏州颐舍温泉酒店模特拍摄\_DSC_8337-编辑.tif
TRACE& & & &&&1720& & & & 09:52:33.426783& & & & :516 Tiff with Photometric 2 , PlanarConfig 1, Compression 1, SamplesPerPixel 3, BitsPerSample 16&&
TRACE& & & &&&7484& & & & 09:52:33.426783& & & & :314 Received a message with type=@80A2.
DEBUG& & & &&&1720& & & & 09:52:33.723663& & & & :223 Color profile description: sRGB IEC
DEBUG& & & &&&7484& & & & 09:52:34.192420& & & & :19 Primary screen has the working area size: ().
DEBUG& & & &&&7484& & & & 09:52:34.192420& & & & :23 Preferred size based on working area without top and bottom margin: ().
DEBUG& & & &&&7484& & & & 09:52:34.192420& & & & :148 setupOutput. Out: sRGB IEC (RGB16u)
DEBUG& & & &&&7484& & & & 09:52:34.192420& & & & :198 convertFromInputToWorkingColorSpace
DEBUG& & & &&&7484& & & & 09:52:34.192420& & & & :39 Converting from color profile sRGB IEC (RGB16u) to ProPhoto RGB (RGB16u)
TRACE& & & &&&7484& & & & 09:52:34.208054& & & & :580 Starting creation of scaled image pyramid.
DEBUG& & & & 11076& & & & 09:52:34.489296& & & & :73 Got asked whether to handle the exception. Telling yes.
DEBUG& & & & 11076& & & & 09:52:34.520566& & & & :82 Got asked whether exception was handled completely. Telling yes.
DEBUG& & & & 11076& & & & 09:52:34.520566& & & & :47 Copying 'C:/Users/DELL E7440/AppData/Local/Google/Analog Efex Pro 2/Analog Efex Pro 2_log.txt' to 'C:/Users/DELL E7440/AppData/Local/Google/Analog Efex Pro 2/t/Analog Efex Pro 2_log.txt'.
作者相关热贴:
微信扫一扫分享
&浏览:827&&回帖:19 &&
泡网分: 44.078
精华: 4帖子: 1391
注册: 2001年03月
非常简单的解决方法: 升级你电脑的最新显卡驱动试试看,经过证实没问题。
泡网分: 0.35
注册: 2014年11月
一品红茶 发表于
个人感觉,处理图片显卡是一个主要部件,而这个主要部件的一个重要参数是位宽【常常被许多人忽略】。128位宽是普通配置,处理图片能配到256位宽或以上就好许多。同样主频2.9Ghz, 256位宽的显卡远远快于128位宽的显卡。处理静止画面根本就没差别的。
泡网分: 27.867
帖子: 2404
注册: 2004年08月
一品红茶 发表于
个人感觉,处理图片显卡是一个主要部件,而这个主要部件的一个重要参数是位宽【常常被许多人忽略】。128位宽是普通配置,处理图片能配到256位宽或以上就好许多。同样主频2.9Ghz, 256位宽的显卡远远快于128位宽的显卡。Intel官网似乎没有提到这个参数哦
另外,现在不是快慢的问题,而是不能用的问题。 本帖最后由 老龙王 于
16:11 编辑
泡网分: 27.993
帖子: 3833
注册: 2008年02月
老龙王 发表于
显卡是英特尔&核芯显卡 4400。不知道是否可用?个人感觉,处理图片显卡是一个主要部件,而这个主要部件的一个重要参数是位宽【常常被许多人忽略】。128位宽是普通配置,处理图片能配到256位宽或以上就好许多。同样主频2.9Ghz, 256位宽的显卡远远快于128位宽的显卡。
泡网分: 27.867
帖子: 2404
注册: 2004年08月
一品红茶 发表于
估计瓶颈是显卡,对于笔记本,就有点困难。显卡是英特尔&核芯显卡 4400。不知道是否可用?
泡网分: 27.993
帖子: 3833
注册: 2008年02月
老龙王 发表于
我的笔记本是DELL Latitudde,去年夏天购买的,配置应该算很高了。估计瓶颈是显卡,对于笔记本,就有点困难。
泡网分: 27.867
帖子: 2404
注册: 2004年08月
wangliqing 发表于
我以前也出现过PS CC 安装color efex 1.1.10,调用color efex 死机的情况,后来发现是显卡太老旧了,没有合适的驱动造成的。
换了新显卡,问题解决!我的笔记本是DELL Latitudde,去年夏天购买的,配置应该算很高了。
泡网分: 27.867
帖子: 2404
注册: 2004年08月
<font color="#d 发表于
8.0台式机 8.1本本均正常使用1.2我也知道别人是能够正常使用,就是不知道自己的为什么不能使用。谢谢!
泡网分: 68.469
帖子: 28390
注册: 2003年06月
老龙王 发表于
俺用的是WINDOW 8.1. 相信肯定是哪里出了问题,只是找不到问题所在。8.0台式机 8.1本本均正常使用1.2
泡网分: 12.389
注册: 2007年11月
我以前也出现过PS CC 安装color efex 1.1.10,调用color efex 死机的情况,后来发现是显卡太老旧了,没有合适的驱动造成的。
换了新显卡,问题解决!
泡网分: 27.867
帖子: 2404
注册: 2004年08月
沪港通 发表于
貌似楼主的操作系统有问题,虚拟内存为什么变得那么大?不会是手动设的吧?也许是当时买新电脑安装LR时随便设置的吧。
泡网分: 27.867
帖子: 2404
注册: 2004年08月
沪港通 发表于
貌似楼主的操作系统有问题,虚拟内存为什么变得那么大?不会是手动设的吧?我不太懂这个,上述说明中,你哪里看出来虚拟内存太大?
我的LR首选项如下:
泡网分: 0.35
注册: 2014年11月
貌似楼主的操作系统有问题,虚拟内存为什么变得那么大?不会是手动设的吧?
泡网分: 27.867
帖子: 2404
注册: 2004年08月
五级账户 发表于
**** 作者被禁止或删除 内容自动屏蔽 ****百度网盘的都失效啦,你能不能给我发一下?
泡网分: 0.338
注册: 2014年09月
去搞个最新版本就好了 /html/Google-Nik-Collection.html
泡网分: 3.895
注册: 2010年09月
qixin 发表于
请问大家: Nik Collection v1.2.0.7 与v1.11版有何改变? 改进多吗?没感觉啥改进!
泡网分: 16.69
注册: 2006年11月
请问大家: Nik Collection v1.2.0.7 与v1.11版有何改变? 改进多吗?
泡网分: 27.867
帖子: 2404
注册: 2004年08月
水木古月 发表于
刚试了下5.7调用Google Nik Collection v1.2.0.7一切正常。win7 64位俺用的是WINDOW 8.1. 相信肯定是哪里出了问题,只是找不到问题所在。
泡网分: 3.895
注册: 2010年09月
刚试了下5.7调用Google Nik Collection v1.2.0.7一切正常。win7 64位
&版权所有:&&桂ICP备号&增值电信业务经营许可证

我要回帖

更多关于 nik collection 教程 的文章

 

随机推荐