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Maya格式转换工具nPower Power Translators R600 MAYA 破解版下载资源平台:PC 64 软件大小:53MB文件编号:plug-in-183支持版本: MAYA 14本插件为破解版本,如果插件有问题,请联系客服协助!Maya Power Translators 是一款面向 Autodesk Maya 的下一代 CAD 数据转换程序,该产品来自屡获殊荣、且十分领先的几何学团队,他们已为 Autodesk 3ds Max 重新定义了 CAD 转换。nPower Software 的 Maya Power Translators 帮助您将 IGES、STEP、SAT 和 Rhino 模型直接导入 Maya。忘记过去需要多重转换的网格导入程序吧。nPower Software 高级的 Maya 几何管道支持原始 CAD 模型基于 NURBS 的精确曲面、实体几何结构和拓扑图,允许您将网格实时细化成您需要的分辨率。MAYA Power Translators 功能l 已提高转换速度 - - Maya Power Translators 这款下一代几何数据转换程序的设计旨在大幅度加快导入大型 CAD 模型的过程。l &独立于分辨率的网格 – Maya Power Translator 的已导入 NURBS 对象允许您按需自由增加或减少 Veiwport Mesh 或 Render Mesh 的多边形计数。l &精确的 nPower NURBS 表示 - Maya Power Translators 从 IGES、STEP、SAT 和 Rhino 格式导入精确的 NURBS 几何数据,以便修整曲面、实体模型和零配件。l & 已改善内存管理 - Maya Power Translators 的智能零配件实例引用技术大幅度减少复杂的 CAD 数据集的内存占用。l & NURBS 曲面边缘粘结 - Maya Power Translators 在转换期间自动检测邻近的 NURBS 曲面,并将其粘结/缝合在一起,由此来使用较少的多边形计数,生成一个没有缝隙的多面模型。视频DIY整理发布MAYA Power Translators 安装教程:1.运行Install_PTMaya2013_进行安装程序,安装在你的Maya/ Studio的机器上。2.选择安装目录,例如:c:\Program Files\Autodesk\Maya20003.安装完成后用nPowerTrans.mll破解补丁覆盖即可.4. 安装完成后在对话框中导入文件:File-&Import dialog to import using our STEP, IGES, SAT, Rhino formatsnPower Power Translators R600 For Maya
Win64MAYA Power Translators FeaturesImproved Translation Speed – Tired of waiting for large CAD models to import into Maya? Maya Power Translators next generation geometry data conversion is specially designed to expedite the import processes of large CAD Models.Resolution Independent Mesh – Maya Power Translator’s Imported NURBS objects are procedural allowing you the freedom to increase or decrease the Veiwport Mesh or Render Mesh polygon count as needed.Precise nPower NURBS representation – Maya Power Translators imports precise geometric NURBS data for trimmed surfaces, solids models and assemblies from IGES, STEP, SAT, and Rhino formats.Improved Memory Management – Running out of memory when importing complex CAD models? Maya Power Translators intelligent assembly and part instancing technology drastically reduce memory overhead of complex CAD data sets.NURBS Surface Edge Welding – Tired of dealing with a NURBS model made up of hundreds or even thousands of individual NURBS surfaces? Maya Power Translators automatically detects adjoining NURBS surfaces and welds/sews them during the translation process producing single multi-surface crack free models with lower polygon counts.
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友情链接合作请加QQ:275253&當前位置: &&&&&&&&《歐特克2011版數字娛樂創作套件集合(不全收錄)》(Autodesk Entertainment Creation Suite (Maya 2011,3ds Max 2011,Motionbuilder 2011))Win x32 & x64 [English & Japanese][光盤鏡像]&《歐特克2011版數字娛樂創作套件集合(不全收錄)》(Autodesk Entertainment Creation Suite (Maya 2011,3ds Max 2011,Motionbuilder 2011))Win x32 & x64 [English & Japanese][光盤鏡像]上一篇下一篇字體: || 本文來源: 互聯網
因版權問題本站不提供資源下載  中文名: 歐特克2011版數字娛樂創作套件集合(不全收錄)  英文名: Autodesk Entertainment Creation Suite (Maya 2011,3ds Max 2011,Motionbuilder 2011)  資源格式: 光盤鏡像  版本: Win x32 & x64 [English & Japanese]  發行時間: 2010年04月  制作發行: 歐特克,Autodesk  地區: 美國  語言: 英文,日文  簡介:   
軟件類型:3D制作類  操作系統:Windows  應用平台:
Win32,Win64,  詳情請訪問:/  嚴重警告:  不論電驢還是BT資源,堅決打擊-鄙視-杜絕迅雷、脫兔等吸血下載工具。因爲,如果我  在utorrent中一旦看到有中國紅旗的xunlei客戶端,會從頭到腳的罵你,直到你的下載速  度爲零不能下載爲止,怕了吧!所以在此推薦大家使用utorrent下載,爲了大家,請遵守  P2P共享原則,杜絕迅雷、脫兔等嚴重吸血下載軟件。  注意:  因爲官網已經正式提供試用下載,這裏特別聲明下,根據官網的提示:  &Begin Free Trial Download  Your trial period is 30 days from the time you install your product. Once you’ve completed your installation, there will be no need to reinstall your software after purchase.&  官網所提供的試用版和零售版功能完全一樣,沒有任何區別,零售版只是都包含32和64位增加了示例文件(可能含有教程),及一些其他與軟件相關的插件工具。  所以我只會提供我要用到的軟件的ed2k下載鏈接,並提供國外的BT文件,針對我不會用到的版本,我不會去費時間下載,所以這裏沒有的版本請各位自行到官網下載,然後用這裏的破解文件就行,至于其他的零售版中多出的文件,如果你有需要可以等以後零售版出來後再去下載(不過很少人會用到吧)。  補上BT下載地址:  Maya 2011:  
Windows:  
x32:/files/details/2201241/(我作種)  
x64: /files/details/20174/  3dsMax 2011:  x32:/files/details/40058/  Modbox 2011 :  
Windows:  
x64:/files/details/50145/  間斷供源時間:9:00-24:00  建議用BT下載,因爲內容都是一樣的,所以下完後  請各位方便的話記得在電驢裏打開共享(僅共享iso文件便可,名字無所謂)!感謝!!  歐特克推出2011版數字娛樂創作軟件  ——多種創新功能有效提高制作效率  全球二維和三維設計、工程及娛樂軟件的領導者歐特克有限公司(“歐特克”或“Autodesk”)宣布推出2011版數字娛樂創作軟件,用以進行三維建模、動畫、特效、渲染、合成、數字雕刻和三維繪圖。最新版數字娛樂創作軟件提供了全新的特性和增強功能,旨在加快工作進度、促進協同合作,幫助藝術家們最大程度地發揮創意力、優化創作效率。另外,歐特克還推出了最新版的 Autodesk Kynapse 和 Autodesk HumanIK 遊戲開發中間件,專注提高遊戲解決方案的易用性。  歐特克公司傳媒娛樂行業高級副總裁 Marc Petit 表示,“最新推出的2011版産品爲客戶提供了非凡的價值,同時整合了最前沿的技術。其中有些技術是通過與行業內的領導廠商共同開發的,如索尼圖形圖像運作公司 (Sony Pictures Imageworks)。這些最新版的産品借助Autodesk FBX 的開放格式以及諸多創新功能大大提高了數據交互性。”  Marc Petit還表示,“Autodesk Maya 2011擁有全新的可定制化用戶界面、高性能視口以及三維可編輯界面,將數字娛樂創作的工作流程帶到了一個嶄新的高度。而Autodesk 3ds Max 2011通過新的材質編輯器、快速的 GPU 渲染器和 HDR 合成工具使用戶體驗到更爲一體化的渲染工作流程。”  Autodesk Maya 2011:全新的Maya創造更多價值  相比去年夏季推出的Autodesk Maya 2010,剛剛推出的Autodesk Maya 2011 實現了幾大創新突破:采用了最新的可定制化用戶界面,提供角色動畫增強工具(包括非破壞性實時重設目標),支持宏大場景的高性能顯示視窗,新的三維編輯功能支持視覺預覽和虛擬化創作流程;另外,Autodesk Maya 2011還具有色彩一體化管理功能,其資産管理工具可保持工作流程的連通性,新的改進還包括優化的攝像機反求性能。Autodesk Maya 2011目前支持在64位Mac OS X Snow Leopard操作系統上運行。  Autodesk 3ds Max 2011:突破渲染障礙  Autodesk 3ds Max 2011帶來的是一個功能強大的基于節點的新材質編輯器,這滿足了之前Autodesk 3ds Max用戶最常提出的一個要求。該軟件還開發了一個高質量硬件渲染器,其提供逼真作品質量效果的速度是普通圖形卡上傳統渲染工藝的十倍。此外,這款軟件還包含一個以 Autodesk Toxik 技術爲基礎的完全一體化的全功能高動態範圍合成系統,以及可用來完成模型紋理和角色動畫以及交互式觀看高品質圖像的增強工具和工作流程,這些有助于大大提高工作效率。  Autodesk Softimage 2011:用較少的時間塑造高質量角色和效果  Autodesk Softimage 2011三維空間建模、動畫渲染和合成軟件推出新的創新型渲染和動畫工具,幫助藝術家們在較少的時間內制作出更爲複雜的高質量角色和效果。該軟件提供一個新的高級光影設計結構和編輯環境、一個支持在交互式創作環境 (ICE) 中支持綁定的創新型骨架結構,以及Face Robot面部表情動畫工具集中的自動化口形同步功能。  Autodesk Mudbox 2011:功能強大的新工具和工作流程  Autodesk Mudbox 2011數字雕刻與繪圖應用軟件提供的新工具可用來輔助修改和塑造模型。它還在繪畫層中添加了全新的圖形調整筆刷和混合模式、矢量(Vector Displacement)地圖提取功能,以及創作更高品質的模型,另外還有與Autodesk Maya和Adobe Photoshop間文件傳輸的增強功能。  Autodesk MotionBuilder 2011:更易于被整合到制作流程中  Autodesk MotionBuilder 2011提升了與Autodesk Maya 2011和Autodesk 3ds Max 2011之間的交互性, 這套實時三維角色動畫軟件可以更輕松可靠地被整合到制作流程中。現在,皮膚和形狀融合變形的計算可通過圖形處理器 (GPU)進行,這就大大增強了其顯示性能。同時,視窗體驗的交互功能大幅提高,重放速度也加快了許多倍,進一步增強了該軟件作爲一款實時虛擬制作系統的能力。  Autodesk FBX 2011:提供更好的連接方法  Autodesk FBX 2011數據交換技術有助于推進歐特克軟件和某些第三方應用程序間的准確數據交換。其開放格式爲歐特克旗下解決方案和更多第三方應用程序提供全新支持。此外,利用Epic Games的Unreal Engine 3進行遊戲開發的人員可以把FBX文件直接導入Unreal Editor。目前,開發人員可以利用Python編程語言將FBX技術整合到非C++工作流程中。  Autodesk Entertainment Creation Suites 2011:價值和靈活性  這些新版本産品同樣會作爲歐特克數字娛樂創作套件Autodesk Entertainment Creation Suites中的産品推向市場——讓藝術家們和制作團隊可以在節省大量成本的情況下獲得各種創造性的工具集。該套件包括Autodesk Maya 2011或Autodesk 3ds Max 2011其中的一款,以及Autodesk MotionBuilder 2011實時三維角色動畫軟件和Autodesk Mudbox 2011數字雕刻和三維繪圖軟件。  Autodesk HumanIK 4.5 中間件:技術塑造逼真角色  Autodesk HumanIK動畫中間件是一款運行時解決方案,用來創作全身逆向動作和重新定向,它增強了現有動畫系統的功能,使角色能夠更真實更動態地與他們所處的環境進行互動。Autodesk HumanIK 4.5通過在Unreal Engine中加入一個便于藝術家使用的綜合功能和Maya中一個用來創作和確認角色的Characterization插件,從而簡化了這款軟件的操作性。  Autodesk Kynapse 7 中間件:在遊戲中增加智能化功能  Autodesk Kynapse中間件是用于遊戲開發和實時模擬的世界領先的人工智能(AI) 解決方案,已經有100多個遊戲采用了這一技術。這一高性能人工智能引擎支持複雜動態的三維路徑搜索、空間推理、團隊協作和自動化數據生成。Kynapse 7具有新的路徑數據生成功能,增強了調整和加工技術,簡化了整合和配置過程,開箱即用的行爲配置庫,讓用戶的使用更加便捷。  關于歐特克  歐特克有限公司是全球二維和三維設計、工程及娛樂軟件的領導者,其産品和解決方案被廣泛應用于制造業、工程建設行業和傳媒娛樂業。自1982年AutoCAD正式推向市場以來,歐特克已針對最廣泛的應用領域研發出最先進和完善的系列軟件産品和解決方案,幫助用戶在設計轉化爲成品前以數字化的方式體驗自己的創意。《財富》排行榜前百位的公司、以及榮膺過去十四年曆屆奧斯卡最佳視覺特效獎的全部獲獎影片均普遍借助歐特克的軟件解決方案進行設計、可視化,並對産品和項目在真實世界中的性能表現進行仿真分析,從而提高效率、節約成本、提升質量,繼而催生創新和獲得競爭優勢。欲了解更多信息,請訪問歐特克公司網站  Maya簡介:  Maya是美國Autodesk公司出品的世界頂級的三維動畫軟件,應用對象是專業的影視廣告,角色動畫,電影特技等。Maya功能完善,工作靈活,易學易用,制作效率極高,渲染真實感極強,是電影級別的高端制作軟件。  Maya售價高昂,聲名顯赫,是制作者夢寐以求的制作工具,掌握了Maya,會極大的提高制作效率和品質,調節出仿真的角色動畫,渲染出電影一般的真實效果,向世界頂級動畫師邁進。  Maya 集成了Alias/Wavefront 最先進的動畫及數字效果技術。她不僅包括一般三維和視覺效果制作的功能,而且還與最先進的建模、數字化布料模擬、毛發渲染、運動匹配技術相結合。Maya 可在Windows NI 與 SGI IRIX 操作系統上運行。在目前市場上用來進行數字和三維制作的工具中,Maya 是首選解決方案。   Maya包括的模塊  Maya Complete所包含的模塊  Modeling  業界技術領域的NURBS 和 POLYGON 工具。  Artisan  高度直覺化、用于數字雕塑的畫筆,可以對NURBS 和 POLYGON 進行操作。  Animation   Trax 非線性動畫編輯器,逆向動力學(IK),強大的角色皮膚連接功能,高級的變形工具。   Paint Effects  獨一無二的技術,讓您非常容易産生最複雜、細致、真實的場景。   Dynamics  完整的粒子系統加上快速的剛體、柔體動力學。  Rendering  具有膠片質量效果的交互式渲染,提供一流視覺效果。  Mel  個性化以及腳本化Maya 的開放式界面。   Maya Unlimited所包含模塊  Cloth  最快、最精確地模擬多種衣服和其他布料。  Advance Modeling  附加的NURBS 和細分建模工具加工建造精確、真實的模型。  Match Moving  用Maya 制作的三維元素准確地匹配原始拍攝素材。  Fur   可用畫筆超乎想象地完成短發及皮毛的寫實造型及渲染。   Maya Composer LE  運行在SGI IRIX 工作站上的版本,是Maya Composer 的離線合成系統。  最新版本Maya 2011功能更新:  - 重新設計的用戶界面:基于諾基亞跨平台應用程序和用戶界面框架Qt(2008年初收購自Trolltech),定制更簡單,具備可停靠界面元素,並改進了編輯器。  - 高性能核心:全面重新設計的圖形流水線,複雜場景的性能達到全新水准,並改善了視圖區反饋質量。  - Mac OS X 64位原生支持:可在64位蘋果系統架構上訪問更多內存,可以更快地處理更龐大、更複雜的場景。  - 加速的3D Editorial  - 增強的蒙皮工作流  - 改進的Maya合成  Maya 2011英文版、日文版將于2011年4月上市,獨立授權建議零售價3495美元,舊版升級價1745美元,Autodesk訂閱每年595美元。  本軟件屬商業軟件,在此公提供個人學習之用,如用于工作,商業方面,請購買正版軟件  Detailed Maya Features   Autodesk(R) Maya(R) 2011 software features a powerful new set of tools for helping create and repurpose character animation. And with an invigorated user interface (UI) to make artists more efficient, along with a new 64-bit offering for Mac OS(R) X operating system, Maya 2011 is more accessible. Meanwhile, Maya 2011 helps address real-world production pipeline challenges, with an accelerated viewport disp a completely new UI and new solutions for 3D editorial, color management, scene segmentation, and rotoscoping.   Enhanced User Interface   Enjoy a consistent, enhanced user experience on all supported platforms with an updated user interface that offers a fresh new look, dockable UI elements, more flexible editors, and a new color chooser and file browser.   Accelerated Skinning Workflow   Create better skinned characters with more realistic deformations in less time, with new skinning tools and workflows: a dual quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface falloff mode for the Wrap deformer.   Non-Destructive Live Retargeting   More quickly and easily reuse, correct, and enhance motion-capture and certain other animation data with a new non-destructive retargeting workflow which uses the Autodesk(R) HumanIK(R) (HIK) libraries. Transfer animation from one character to another and adjust retargeting parameters live to see and edit results without the need to re-bake.   64-bit Support for Mac OS X   Mac OS X users can access considerably more memory to handle larger and more complex scenes with the new 64-bit executable.  3D Editorial   Accelerate pre-visualization and virtual movie-making production with new 3D Editorial capabilities in Maya. The new Camera Sequencer enables artists to layout and manage multiple camera shots in a single animation sequence. Start laying out shots in Maya, or import an EDL from editorial with associated movie, audio, and time code information. Then change the timings of shots, create alternate versions, and use Playblast to playback and review the sequence before optionally re-exporting an EDL to editorial for further refinement.   Enhancements to Assets and File Referencing   More easily segment, re-use, and exchange data with or without file referencing. Data can be exported and imported as offline files to flexibly partition scenes, while reference edits can be imported, exported, and removed without unloading. A new option to create assets with transforms (DAG assets) enables them to be directly positioned, parented, instanced, and light-linked, streamlining the most common assets workflows.   Color Management   Make better decisions and preserve creative intent throughout the rendering pipeline by working within the context of the final color space in which images can be viewed. A working color profile can be set globally and overridden on individual textures and render passes. With new 32-bit support in the Render View, display images through LUTs, and control Contrast, Exposure, Tone Mapping, and Gamma. Initial support is through mental ray(R) for Maya renderer, with a robust API to enable other renderers to take advantage of the system.  Qt User Interface Toolkit   Maya now uses the Qt user interface, resulting in a number of advantages for technical users. For example, users can more easily create interface components for proprietary tools with Qt Designer and load them directly into Maya.   Large Scene Performance   A new interactive viewport significantly improves display frame rates. Level editors and other users working with large scenes and many textures can achieve frame rates several times faster than possible with previous versions of Maya by enabling this display method.   Vector Paint in Maya Composite   Perform complex rotoscoping operations such as removing or replacing elements from live action plates using the new vector paint option in Maya Composite.  System Requirements 系統要求  To run software at an optimal level, your computer hardware configuration will have to meet the minimal list of requirements. See this list of qualified hardware and systems requirements that are necessary to run your software application.   For 32-bit Autodesk Maya 2011   Microsoft(R) Windows(R) 7 Professional operating system  Microsoft(R) Windows(R) Vista(R) Business (SP2 or higher)  Microsoft(R) Windows(R) XP Professional (SP3 or higher)  Procesor: Intel(R) Pentium(R) 4 or higher, AMD Athlon(TM) 64, or AMD Opteron(TM) processor, AMD Phenom(TM) processor   2 GB RAM   4 GB free hard drive space   Qualified hardware-accelerated OpenGL(R) graphics card   Three-button mouse with mouse driver software   DVD-ROM drive   Maya Composite functionality media cache requirements for playback:   10 GB minimum, 200 GB recommended   HDD: IDE, SATA, SATA 2, SAS, SCSI   Microsoft(R) Internet Explorer(R) 7.0 or higher, Apple(R) Safari(R) or Mozilla(R) Firefox(R) web browser   3ds Max 簡介:  3Ds MAX 2011! 我們有在 GDC 的 annouced 3Ds MAX 2011和能現在特征組合。 (正式地) 我們爲 3D立體最大在高聳的特征組合中有一個強硬的零工 2010, 我們希望我們已經來有新的釋放結束。 你將會找對早先的特征新特征, XBR 特征和進步的一個混合.  3Ds MAX 2011設計不被在這次正式地,因此,我們正在保存在 3Ds MAX 2011上的焦點而且娛樂立刻使用。 特征-明智的,他們有效地是相同的。 ( 想法爲 3Ds MAX 2011設計捐獻客戶有一種附加的利益將會被)   主要特征和利益 Autodesk 3Ds MAX 個軟件爲創造和質地模型,使個性有生氣, 而且産生高質量圖像提供無法抗拒的新技術。 合並加速 2011個軟件對兩者的個體重要地幫助增加生産力的每天工作流程, 3Ds MAX 2011的工具而且串謀在遊戲,視覺的效果和電視制造上的團隊工作。 藝術家能把重心集中在創造力, 而且有自由反複地精煉他們的工作在最少量的時間中取他們的最後輸出的質量最大值。   高聳特征和利益用石板瓦蓋上物質的編者容易地看得見而且編輯物質的成份關系板色,一個新的節- 建立幫助的物質編者重要地改良工作流程和生産力爲藝術家創造和編輯合成物物質的網絡。 直覺的概要結構在今天之前被設計處理材料的巨大數字必需的要求多的制造  3ds max 2011的新功能  建模和紋理增強  加快建模和紋理的新工具任務,擴大石墨建模和視口帆布工具集:一個三維繪畫和編輯紋理內視修訂工具,能夠與反對刷油漆內創造場景幾何;一個新的畫筆接口編輯UVW坐標;和擴展優勢循環的互動工具。  3ds max 2011增加了板岩材質編輯器功能  輕松可視化和編輯的石板,一個新的節點材料成分的關系的基礎材質編輯器,可以幫助顯著提高,用于創建和編輯的網絡藝術家複合材料的工作流程和效率。  3ds max 2011可自由界面定制功能  最大化的特點,可用工作區和重點,最重要與定制的用戶界面布局專門的工作流程。   創建和保存個性化的用戶界面配置,包括經常使用的行動項目和宏腳本,並切換同一個熱鍵或按鈕這些配置觸摸顯示屏。  3ds max 2011 集成CAT  更輕松地創建和管理角色,並層,負載,保存,重新映射,和鏡子的角色動畫工具包(CAT)的動畫。  現在,充分考慮3ds Max軟件,CAT集成一個地地道道的提供現成的先進的角色和動畫系統。  We've annouced 3ds Max 2011 at GDC and can now reveal the feature set (officially). We had a tough chore in topping the feature set for 3ds Max 2010, we hope we've come close with this new release. You'll find a mix of new features, XBR features and improvements to previous features. More details will be available March 25th, but here are more vdieos/pictures on the Area: /3dsmax2011   3ds Max Design is not officially announced at this time, so we're keeping the focus on 3ds Max and Entertainment uses right now. Feature-wise, they are effectively the same (thought there is an added benefit for 3ds Max Design subscription customers that will be announced).      Key Features and Benefits   Autodesk(R) 3ds Max(R) 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing high-quality images. Incorporating tools that accelerate everyday workflows, 3ds Max 2011 software helps significantly increase productivity for both individuals and collaborating teams working on games, visual effects, and television productions. Artists can focus on creativity, and have the freedom to iteratively refine their work to maximize the quality of their final output in the least amount of time.   Top Features and Benefits      Slate Material Editor  Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today’s demanding productions.   Quicksilver Hardware Renderer  Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce high-quality images at incredible speeds. This new multi-threaded rendering engine utilizes both the CPU and the GPU, and supports alpha and z-bu depth-of- area, photometric, ambient occlusion, and indirect lighting effects along with precision
and the ability to render at larger-than-screen resolutions.   Local Edits to Containers  Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content. Meet tight deadlines by working in parallel: while one user iteratively edits unlocked aspects of the container, another can continue to refine the underlying data. Multiple users can contribute changes to different elements of the same container at once, while simultaneous edits to the same component are prevented.  Modeling and Texturing Enhancements  Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures the ability to paint with object brushes to create geo a new brush interface for editing UVW and an interactive tool for extending edge loops.   Viewport Display of 3ds Max Materials  Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render— with the new ability to view most 3ds Max texture maps and materials in the viewport. Modelers and animators can make interactive decisions in a context that more closely matches the final output, helping reduce errors and enhance the creative storytelling process.   3ds Max Composite  Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk(R) Toxik(R) software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions.   In-Context Direct Manipulation UI  Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.   CAT Integration  More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT). Now fully integrated into 3ds Max, CAT provides an out-of-the-box advanced rigging and animation system. With its approachable, flexible toolset, animators can use default settings in CAT to help achieve high-quality results in less time—or completely customize rigs to include arbitrary morphology, embedded custom behaviors, and procedural controllers for more demanding character set-ups.   Ribbon Customization  Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable Ribbon layouts. Create and store personalized UI configurations that include frequently-used action items and macro scripts, and toggle the display of these configurations with the touch of a hotkey or button.   Other New Features   Autodesk 3ds Max 2011 software also includes the following key features:   mental ray 2011  The latest version of mental ray(R) renderer included with 3ds Max offers enhanced performance and stability.   Updated OpenEXR Image IO Plug-in  An updated OpenEXR plug-in supports unlimited layers in one EXR file and automatically stores Render Elements and G-Buffer channels to EXR layers.   Save to Previous Release  Manage the transition to 3ds Max 2011 with the option to save scene files in a format compatible with 3ds Max 2010.   Windows 7 Support  3ds Max 2011 adds Windows(R) 7 operating system as a supported platform.   FBX File Link with Autodesk Revit  Receive and manage updates to a file imported from Autodesk(R) Revit(R) Architecture software using the new FBX File Link.   Native Solids Import/Export  Non-destructively transfer trimmed surfaces, solids models, and assemblies between 3ds Max and certain other CAD applications that support SAT files.   Autodesk Material Library  Choose from up to 1,200 material templates, and more accurately exchange materials with other supporting Autodesk applications.   Google SketchUp Importer  Efficiently import Google(R) SketchUp(TM) sketching software (SKP) version 6 and 7 files into 3ds Max.   Inventor Import Improvements  Import Autodesk(R) Inventor(R) software files into 3ds Max without the requirement for Inventor to be installed on the same machine. Plus, get better results when importing solids objects, materials, surfaces, and composites.   For a complete review of the new features and enhancements in Autodesk 3ds Max 2011, view the “What’s New” documentation on the 3ds Max family product center at /3dsmax-documentation. Note: this link won't point to the 2011 release until the release ships in April.   3ds Max 2011 Changes/Enhancements   This is a more complete list of changes organized slightly differently. It's important to understand that the 2011 release delivers on some aspects of our XBR vision (as did 3ds Max 2010). XBR is being implemented in a series of phases, and with 3ds Max 2011, we can say that Phase 1 is complete. One down, two to go!   1.XBR Graphics   
1.New Quicksilver hardware rendering using the GPU   
2.Enhanced viewport material display (most 3ds Max legacy shaders were converted to metasl)   
3.Improved MetaSL Shaders (performance and quality improvements in many areas)   2.XBR UI   
1.New Slate Node-based Material Editor (with integrated metasl workflow)   
2.Simplified material/map browsing   
3.New Caddy UI for faster modeling   
4.Fully customizable ribbon   
5.New collapsible command panel   3.Workflow   
1.New Local Edits to Containers   
2.New object paint feature in Viewport Canvas   
3.New layered texture painting features in Viewport Canvas   
4.New 3ds Max Composite (based on Autodesk toxik technology)   
5.New mental ray 2011   
6.Better snapping   
7.Shift clicking selects loops or rings intelligently   
8.CTRL clicking only adds to the selection sets instead of toggling   
9.Bitmap pager changes (user control of paging)   
10.New CAT character-animation toolset (with bug fixes and stability improvements)   
11.New FBX File Link for Revit files (with several import optimizations)   
12.Dynamite VSP for civil visualization (3ds Max Design subscription customers only)   
13.New Autodesk Materials library and workflow (over 1,200 presets)   
14.Native import of Inventor IPT/IAM files as solids   
15.SAT file import/export and solid-model support   
16.Native SketchUp file import   
17.Improved OpenEXR support   
18.Enhanced SGI RGBA file support   4.Misc:   
1.New “Save to 3ds Max/Design 2010”   
2.100% plug-in compatible with 3ds Max/Design 2010   
3.Windows 7 Support   5.New Third-party tools:   
1.Craft Animation free tools   
1.SoftMotionCam, ObserverCam, MultiStateCam, HumanizerCam, PreRigged Models (4)   
2.Pixelactive Cityscape free tool for GIS import   6.New Content:   
1.(10) Biped and (10) CAT rigged hires characters from aXYZ Design
2.(60) low-poly, mix of trees and palms from Marlin Studios   
3.(25) high-quality vehicles from aXYZ Design   
4.(50) low-poly, vehicles from Cacheforce   
5.(20) assorted motion clips from Mixamo   
6.(70) pedestrian motion capture clips (male and female)   
7.“The Dark” animation (and related files) from NMTrix
(/watch?v=EUVMSZSvado)   7.Unsupported features (not documented to work):   
1.Exposed mental ray string options for “under-the-hood” manipulation of mental ray   
2.Native import of Alias Design files (.WIRE) as surfaces      System Requirements (系統配置要求)  To run software at an optimal level, your computer hardware configuration will have to meet the minimal list of requirements. See this list of qualified hardware and systems requirements that are necessary to run your software application.   Software   The 32-bit version of Autodesk(R) 3ds Max(R) 2011 software is supported by any of the operating systems: 1   Microsoft(R) Windows(R) 7 Professional operating system  Microsoft(R) Windows(R) Vista Business (SP2 or higher)  Microsoft(R) Windows(R) XP Professional (SP2 or higher)  Microsoft(R) Internet Explorer(R) 7.0 internet browser or higher  Mozilla(R) Firefox(R) 2.0 web browser or higher   The 64-bit version of 3ds Max 2011 software is supported by any of the operating systems: 1   Microsoft(R) Windows(R) XP Professional x64 operating system (SP2 or higher)  Microsoft(R) Windows Vista(R) Business x64 operating system (SP2 or higher)  Microsoft(R) Windows(R) 7 Professional x64 operating system  Microsoft(R) Internet Explorer(R) 7.0 internet browser or higher  Mozilla(R) Firefox(R) 2.0 web browser or higher   Hardware   General animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):   At a minimum, the 32-bit version of 3ds Max 2011 software requires a system with the following hardware:   Intel(R) Pentium(R) 4 1.4 GHz or equivalent AMD(R) processor with SSE2 technology 2   2 GB RAM (4 GB recommended)   2 GB swap space (4 GB recommended) 3   Direct3D(R) 10 technology, Direct3D 9, or OpenGL-capable graphics card 4   256 MB or higher video card memory   1 GB or higher recommended   Three-button mouse with mouse driver software   3 GB free hard drive space   DVD-ROM drive 5   Internet connection for web downloads and Subscription-aware access   3ds Max Composite media cache hard drive requirements:   10 GB minimum, 200 GB recommended   HDD: IDE, SATA, SATA 2, SAS, SCSI   At a minimum, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:   Intel(R) 64 or AMD64 processor with SSE2 technology 2   4 GB RAM (8 GB recommended)   4 GB swap space (8 GB recommended) 3   Direct3D(R) 10 technology, Direct3D 9, or OpenGL-capable graphics card 4   256 MB or higher video card memory   1 GB or higher recommended   Three-button mouse with mouse driver software   3 GB free hard drive space   DVD-ROM drive 5   Internet connection for web downloads and Subscription-aware access   3ds Max Composite media cache hard drive requirements:   10 GB minimum, 200 GB recommended   HDD: IDE, SATA, SATA 2, SAS, SCSI   Large scenes and complex data sets (typically more than 1,000 objects or 100,000 polygons):   Recommended, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:   Intel(R) 64 or AMD64 processor with SSE2 technology 2   8 GB RAM   8 GB swap space 2   Direct3D 10, Direct3D 9, or OpenGL-capable graphics card 4   1 GB or higher video card memory   Three-button mouse with mouse driver software   3 GB free hard drive space   DVD-ROM drive 5   Internet connection for web downloads and Subscription-aware access   3ds Max Composite media cache hard drive requirements:   10 GB minimum, 200 GB recommended   HDD: IDE, SATA, SATA 2, SAS, SCSI   [安裝測試]  已經過安裝測試,測試系統爲windows 7 Ultimate x32  殺毒提示:  已通過安全檢測.  安全檢測軟件:ESET Smart Security 4  [免責聲明]  該下載內容僅限於個人測試學習之用,不得用於商業用途,並且請在下載後24小時內刪除。  軟件破解及注冊機可能被某些殺毒軟件報病毒或間諜木馬,請自行酌情下載,不另行加以解釋。  資源版權歸作者及其公司所有,如果你喜歡,請購買正版。(王朝網路 )简体版:&&&中文名: 歐特克2011版數字娛樂創作套件集合(不全收錄)
英文名: Autodesk Entertainment Creation Suite (Maya 2011,3ds Max 2011,Motionbuilder 2011)
資源格式: 光盤鏡像
版本: Win x32 & x64 [English & Japanese]
發行時間: 2010年04月
制作發行: 歐特克,Autodesk
地區: 美國
語言: 英文,日文
軟件類型:3D制作類
操作系統:Windows
Win32,Win64,
[url=http://tc./bt/detail_88009.html][img]http://image./bt/1.jpg[/img][/url]
詳情請訪問:/
嚴重警告:
不論電驢還是BT資源,堅決打擊-鄙視-杜絕迅雷、脫兔等吸血下載工具。因爲,如果我
在utorrent中一旦看到有中國紅旗的xunlei客戶端,會從頭到腳的罵你,直到你的下載速
度爲零不能下載爲止,怕了吧!所以在此推薦大家使用utorrent下載,爲了大家,請遵守
P2P共享原則,杜絕迅雷、脫兔等嚴重吸血下載軟件。
因爲官網已經正式提供試用下載,這裏特別聲明下,根據官網的提示:
&Begin Free Trial Download
Your trial period is 30 days from the time you install your product. Once you’ve completed your installation, there will be no need to reinstall your software after purchase.&
官網所提供的試用版和零售版功能完全一樣,沒有任何區別,零售版只是都包含32和64位增加了示例文件(可能含有教程),及一些其他與軟件相關的插件工具。
所以我只會提供我要用到的軟件的ed2k下載鏈接,並提供國外的BT文件,針對我不會用到的版本,我不會去費時間下載,所以這裏沒有的版本請各位自行到官網下載,然後用這裏的破解文件就行,至于其他的零售版中多出的文件,如果你有需要可以等以後零售版出來後再去下載(不過很少人會用到吧)。
補上BT下載地址:
Maya 2011:
x32:/files/details/2201241/(我作種)
x64: /files/details/20174/
3dsMax 2011:
x32:/files/details/40058/
Modbox 2011 :
x64:/files/details/50145/
間斷供源時間:9:00-24:00
建議用BT下載,因爲內容都是一樣的,所以下完後
請各位方便的話記得在電驢裏打開共享(僅共享iso文件便可,名字無所謂)!感謝!!
[url=http://tc./bt/detail_88009.html][img]http://image./bt/9.jpg[/img][/url]
[url=http://tc./bt/detail_88009.html][img]http://image./bt/0.jpg[/img][/url]
歐特克推出2011版數字娛樂創作軟件
——多種創新功能有效提高制作效率
全球二維和三維設計、工程及娛樂軟件的領導者歐特克有限公司(“歐特克”或“Autodesk”)宣布推出2011版數字娛樂創作軟件,用以進行三維建模、動畫、特效、渲染、合成、數字雕刻和三維繪圖。最新版數字娛樂創作軟件提供了全新的特性和增強功能,旨在加快工作進度、促進協同合作,幫助藝術家們最大程度地發揮創意力、優化創作效率。另外,歐特克還推出了最新版的 Autodesk Kynapse 和 Autodesk HumanIK 遊戲開發中間件,專注提高遊戲解決方案的易用性。
歐特克公司傳媒娛樂行業高級副總裁 Marc Petit 表示,“最新推出的2011版産品爲客戶提供了非凡的價值,同時整合了最前沿的技術。其中有些技術是通過與行業內的領導廠商共同開發的,如索尼圖形圖像運作公司 (Sony Pictures Imageworks)。這些最新版的産品借助Autodesk FBX 的開放格式以及諸多創新功能大大提高了數據交互性。”
Marc Petit還表示,“Autodesk Maya 2011擁有全新的可定制化用戶界面、高性能視口以及三維可編輯界面,將數字娛樂創作的工作流程帶到了一個嶄新的高度。而Autodesk 3ds Max 2011通過新的材質編輯器、快速的 GPU 渲染器和 HDR 合成工具使用戶體驗到更爲一體化的渲染工作流程。”
Autodesk Maya 2011:全新的Maya創造更多價值
相比去年夏季推出的Autodesk Maya 2010,剛剛推出的Autodesk Maya 2011 實現了幾大創新突破:采用了最新的可定制化用戶界面,提供角色動畫增強工具(包括非破壞性實時重設目標),支持宏大場景的高性能顯示視窗,新的三維編輯功能支持視覺預覽和虛擬化創作流程;另外,Autodesk Maya 2011還具有色彩一體化管理功能,其資産管理工具可保持工作流程的連通性,新的改進還包括優化的攝像機反求性能。Autodesk Maya 2011目前支持在64位Mac OS X Snow Leopard操作系統上運行。
Autodesk 3ds Max 2011:突破渲染障礙
Autodesk 3ds Max 2011帶來的是一個功能強大的基于節點的新材質編輯器,這滿足了之前Autodesk 3ds Max用戶最常提出的一個要求。該軟件還開發了一個高質量硬件渲染器,其提供逼真作品質量效果的速度是普通圖形卡上傳統渲染工藝的十倍。此外,這款軟件還包含一個以 Autodesk Toxik 技術爲基礎的完全一體化的全功能高動態範圍合成系統,以及可用來完成模型紋理和角色動畫以及交互式觀看高品質圖像的增強工具和工作流程,這些有助于大大提高工作效率。
Autodesk Softimage 2011:用較少的時間塑造高質量角色和效果
Autodesk Softimage 2011三維空間建模、動畫渲染和合成軟件推出新的創新型渲染和動畫工具,幫助藝術家們在較少的時間內制作出更爲複雜的高質量角色和效果。該軟件提供一個新的高級光影設計結構和編輯環境、一個支持在交互式創作環境 (ICE) 中支持綁定的創新型骨架結構,以及Face Robot面部表情動畫工具集中的自動化口形同步功能。
Autodesk Mudbox 2011:功能強大的新工具和工作流程
Autodesk Mudbox 2011數字雕刻與繪圖應用軟件提供的新工具可用來輔助修改和塑造模型。它還在繪畫層中添加了全新的圖形調整筆刷和混合模式、矢量(Vector Displacement)地圖提取功能,以及創作更高品質的模型,另外還有與Autodesk Maya和Adobe Photoshop間文件傳輸的增強功能。
Autodesk MotionBuilder 2011:更易于被整合到制作流程中
Autodesk MotionBuilder 2011提升了與Autodesk Maya 2011和Autodesk 3ds Max 2011之間的交互性, 這套實時三維角色動畫軟件可以更輕松可靠地被整合到制作流程中。現在,皮膚和形狀融合變形的計算可通過圖形處理器 (GPU)進行,這就大大增強了其顯示性能。同時,視窗體驗的交互功能大幅提高,重放速度也加快了許多倍,進一步增強了該軟件作爲一款實時虛擬制作系統的能力。
Autodesk FBX 2011:提供更好的連接方法
Autodesk FBX 2011數據交換技術有助于推進歐特克軟件和某些第三方應用程序間的准確數據交換。其開放格式爲歐特克旗下解決方案和更多第三方應用程序提供全新支持。此外,利用Epic Games的Unreal Engine 3進行遊戲開發的人員可以把FBX文件直接導入Unreal Editor。目前,開發人員可以利用Python編程語言將FBX技術整合到非C++工作流程中。
Autodesk Entertainment Creation Suites 2011:價值和靈活性
這些新版本産品同樣會作爲歐特克數字娛樂創作套件Autodesk Entertainment Creation Suites中的産品推向市場——讓藝術家們和制作團隊可以在節省大量成本的情況下獲得各種創造性的工具集。該套件包括Autodesk Maya 2011或Autodesk 3ds Max 2011其中的一款,以及Autodesk MotionBuilder 2011實時三維角色動畫軟件和Autodesk Mudbox 2011數字雕刻和三維繪圖軟件。
Autodesk HumanIK 4.5 中間件:技術塑造逼真角色
Autodesk HumanIK動畫中間件是一款運行時解決方案,用來創作全身逆向動作和重新定向,它增強了現有動畫系統的功能,使角色能夠更真實更動態地與他們所處的環境進行互動。Autodesk HumanIK 4.5通過在Unreal Engine中加入一個便于藝術家使用的綜合功能和Maya中一個用來創作和確認角色的Characterization插件,從而簡化了這款軟件的操作性。
Autodesk Kynapse 7 中間件:在遊戲中增加智能化功能
Autodesk Kynapse中間件是用于遊戲開發和實時模擬的世界領先的人工智能(AI) 解決方案,已經有100多個遊戲采用了這一技術。這一高性能人工智能引擎支持複雜動態的三維路徑搜索、空間推理、團隊協作和自動化數據生成。Kynapse 7具有新的路徑數據生成功能,增強了調整和加工技術,簡化了整合和配置過程,開箱即用的行爲配置庫,讓用戶的使用更加便捷。
關于歐特克
歐特克有限公司是全球二維和三維設計、工程及娛樂軟件的領導者,其産品和解決方案被廣泛應用于制造業、工程建設行業和傳媒娛樂業。自1982年AutoCAD正式推向市場以來,歐特克已針對最廣泛的應用領域研發出最先進和完善的系列軟件産品和解決方案,幫助用戶在設計轉化爲成品前以數字化的方式體驗自己的創意。《財富》排行榜前百位的公司、以及榮膺過去十四年曆屆奧斯卡最佳視覺特效獎的全部獲獎影片均普遍借助歐特克的軟件解決方案進行設計、可視化,並對産品和項目在真實世界中的性能表現進行仿真分析,從而提高效率、節約成本、提升質量,繼而催生創新和獲得競爭優勢。欲了解更多信息,請訪問歐特克公司網站
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Maya簡介:
Maya是美國Autodesk公司出品的世界頂級的三維動畫軟件,應用對象是專業的影視廣告,角色動畫,電影特技等。Maya功能完善,工作靈活,易學易用,制作效率極高,渲染真實感極強,是電影級別的高端制作軟件。
  Maya售價高昂,聲名顯赫,是制作者夢寐以求的制作工具,掌握了Maya,會極大的提高制作效率和品質,調節出仿真的角色動畫,渲染出電影一般的真實效果,向世界頂級動畫師邁進。
  Maya 集成了Alias/Wavefront 最先進的動畫及數字效果技術。她不僅包括一般三維和視覺效果制作的功能,而且還與最先進的建模、數字化布料模擬、毛發渲染、運動匹配技術相結合。Maya 可在Windows NI 與 SGI IRIX 操作系統上運行。在目前市場上用來進行數字和三維制作的工具中,Maya 是首選解決方案。
Maya包括的模塊
Maya Complete所包含的模塊
  Modeling
  業界技術領域的NURBS 和 POLYGON 工具。
  Artisan
  高度直覺化、用于數字雕塑的畫筆,可以對NURBS 和 POLYGON 進行操作。
  Animation
  Trax 非線性動畫編輯器,逆向動力學(IK),強大的角色皮膚連接功能,高級的變形工具。
  Paint Effects
  獨一無二的技術,讓您非常容易産生最複雜、細致、真實的場景。
  Dynamics
  完整的粒子系統加上快速的剛體、柔體動力學。
  Rendering
  具有膠片質量效果的交互式渲染,提供一流視覺效果。
  個性化以及腳本化Maya 的開放式界面。
  Maya Unlimited所包含模塊
  最快、最精確地模擬多種衣服和其他布料。
  Advance Modeling
  附加的NURBS 和細分建模工具加工建造精確、真實的模型。
  Match Moving
  用Maya 制作的三維元素准確地匹配原始拍攝素材。
  可用畫筆超乎想象地完成短發及皮毛的寫實造型及渲染。
  Maya Composer LE
  運行在SGI IRIX 工作站上的版本,是Maya Composer 的離線合成系統。
最新版本Maya 2011功能更新:
- 重新設計的用戶界面:基于諾基亞跨平台應用程序和用戶界面框架Qt(2008年初收購自Trolltech),定制更簡單,具備可停靠界面元素,並改進了編輯器。
- 高性能核心:全面重新設計的圖形流水線,複雜場景的性能達到全新水准,並改善了視圖區反饋質量。
- Mac OS X 64位原生支持:可在64位蘋果系統架構上訪問更多內存,可以更快地處理更龐大、更複雜的場景。
- 加速的3D Editorial
- 增強的蒙皮工作流
- 改進的Maya合成
Maya 2011英文版、日文版將于2011年4月上市,獨立授權建議零售價3495美元,舊版升級價1745美元,Autodesk訂閱每年595美元。
本軟件屬商業軟件,在此公提供個人學習之用,如用于工作,商業方面,請購買正版軟件
Detailed Maya Features
Autodesk(R) Maya(R) 2011 software features a powerful new set of tools for helping create and repurpose character animation. And with an invigorated user interface (UI) to make artists more efficient, along with a new 64-bit offering for Mac OS(R) X operating system, Maya 2011 is more accessible. Meanwhile, Maya 2011 helps address real-world production pipeline challenges, with an accelerated viewport disp a completely new UI and new solutions for 3D editorial, color management, scene segmentation, and rotoscoping.
Enhanced User Interface
Enjoy a consistent, enhanced user experience on all supported platforms with an updated user interface that offers a fresh new look, dockable UI elements, more flexible editors, and a new color chooser and file browser.
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Accelerated Skinning Workflow
Create better skinned characters with more realistic deformations in less time, with new skinning tools and workflows: a dual quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface falloff mode for the Wrap deformer.
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Non-Destructive Live Retargeting
More quickly and easily reuse, correct, and enhance motion-capture and certain other animation data with a new non-destructive retargeting workflow which uses the Autodesk(R) HumanIK(R) (HIK) libraries. Transfer animation from one character to another and adjust retargeting parameters live to see and edit results without the need to re-bake.
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64-bit Support for Mac OS X
Mac OS X users can access considerably more memory to handle larger and more complex scenes with the new 64-bit executable.
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3D Editorial
Accelerate pre-visualization and virtual movie-making production with new 3D Editorial capabilities in Maya. The new Camera Sequencer enables artists to layout and manage multiple camera shots in a single animation sequence. Start laying out shots in Maya, or import an EDL from editorial with associated movie, audio, and time code information. Then change the timings of shots, create alternate versions, and use Playblast to playback and review the sequence before optionally re-exporting an EDL to editorial for further refinement.
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Enhancements to Assets and File Referencing
More easily segment, re-use, and exchange data with or without file referencing. Data can be exported and imported as offline files to flexibly partition scenes, while reference edits can be imported, exported, and removed without unloading. A new option to create assets with transforms (DAG assets) enables them to be directly positioned, parented, instanced, and light-linked, streamlining the most common assets workflows.
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Color Management
Make better decisions and preserve creative intent throughout the rendering pipeline by working within the context of the final color space in which images can be viewed. A working color profile can be set globally and overridden on individual textures and render passes. With new 32-bit support in the Render View, display images through LUTs, and control Contrast, Exposure, Tone Mapping, and Gamma. Initial support is through mental ray(R) for Maya renderer, with a robust API to enable other renderers to take advantage of the system.
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Qt User Interface Toolkit
Maya now uses the Qt user interface, resulting in a number of advantages for technical users. For example, users can more easily create interface components for proprietary tools with Qt Designer and load them directly into Maya.
Large Scene Performance
A new interactive viewport significantly improves display frame rates. Level editors and other users working with large scenes and many textures can achieve frame rates several times faster than possible with previous versions of Maya by enabling this display method.
Vector Paint in Maya Composite
Perform complex rotoscoping operations such as removing or replacing elements from live action plates using the new vector paint option in Maya Composite.
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System Requirements 系統要求
To run software at an optimal level, your computer hardware configuration will have to meet the minimal list of requirements. See this list of qualified hardware and systems requirements that are necessary to run your software application.
For 32-bit Autodesk Maya 2011
Microsoft(R) Windows(R) 7 Professional operating system
Microsoft(R) Windows(R) Vista(R) Business (SP2 or higher)
Microsoft(R) Windows(R) XP Professional (SP3 or higher)
Procesor: Intel(R) Pentium(R) 4 or higher, AMD Athlon(TM) 64, or AMD Opteron(TM) processor, AMD Phenom(TM) processor
4 GB free hard drive space
Qualified hardware-accelerated OpenGL(R) graphics card
Three-button mouse with mouse driver software
DVD-ROM drive
Maya Composite functionality media cache requirements for playback:
10 GB minimum, 200 GB recommended
HDD: IDE, SATA, SATA 2, SAS, SCSI
Microsoft(R) Internet Explorer(R) 7.0 or higher, Apple(R) Safari(R) or Mozilla(R) Firefox(R) web browser
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3ds Max 簡介:
 3Ds MAX 2011! 我們有在 GDC 的 annouced 3Ds MAX 2011和能現在特征組合。 (正式地) 我們爲 3D立體最大在高聳的特征組合中有一個強硬的零工 2010, 我們希望我們已經來有新的釋放結束。 你將會找對早先的特征新特征, XBR 特征和進步的一個混合.
  3Ds MAX 2011設計不被在這次正式地,因此,我們正在保存在 3Ds MAX 2011上的焦點而且娛樂立刻使用。 特征-明智的,他們有效地是相同的。 ( 想法爲 3Ds MAX 2011設計捐獻客戶有一種附加的利益將會被)
  主要特征和利益 Autodesk 3Ds MAX 個軟件爲創造和質地模型,使個性有生氣, 而且産生高質量圖像提供無法抗拒的新技術。 合並加速 2011個軟件對兩者的個體重要地幫助增加生産力的每天工作流程, 3Ds MAX 2011的工具而且串謀在遊戲,視覺的效果和電視制造上的團隊工作。 藝術家能把重心集中在創造力, 而且有自由反複地精煉他們的工作在最少量的時間中取他們的最後輸出的質量最大值。
  高聳特征和利益用石板瓦蓋上物質的編者容易地看得見而且編輯物質的成份關系板色,一個新的節- 建立幫助的物質編者重要地改良工作流程和生産力爲藝術家創造和編輯合成物物質的網絡。 直覺的概要結構在今天之前被設計處理材料的巨大數字必需的要求多的制造
3ds max 2011的新功能
建模和紋理增強
  加快建模和紋理的新工具任務,擴大石墨建模和視口帆布工具集:一個三維繪畫和編輯紋理內視修訂工具,能夠與反對刷油漆內創造場景幾何;一個新的畫筆接口編輯UVW坐標;和擴展優勢循環的互動工具。
3ds max 2011增加了板岩材質編輯器功能
  輕松可視化和編輯的石板,一個新的節點材料成分的關系的基礎材質編輯器,可以幫助顯著提高,用于創建和編輯的網絡藝術家複合材料的工作流程和效率。
3ds max 2011可自由界面定制功能
  最大化的特點,可用工作區和重點,最重要與定制的用戶界面布局專門的工作流程。
  創建和保存個性化的用戶界面配置,包括經常使用的行動項目和宏腳本,並切換同一個熱鍵或按鈕這些配置觸摸顯示屏。
3ds max 2011 集成CAT
  更輕松地創建和管理角色,並層,負載,保存,重新映射,和鏡子的角色動畫工具包(CAT)的動畫。
  現在,充分考慮3ds Max軟件,CAT集成一個地地道道的提供現成的先進的角色和動畫系統。
We've annouced 3ds Max 2011 at GDC and can now reveal the feature set (officially). We had a tough chore in topping the feature set for 3ds Max 2010, we hope we've come close with this new release. You'll find a mix of new features, XBR features and improvements to previous features. More details will be available March 25th, but here are more vdieos/pictures on the Area: /3dsmax2011
3ds Max Design is not officially announced at this time, so we're keeping the focus on 3ds Max and Entertainment uses right now. Feature-wise, they are effectively the same (thought there is an added benefit for 3ds Max Design subscription customers that will be announced).
Key Features and Benefits
Autodesk(R) 3ds Max(R) 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing high-quality images. Incorporating tools that accelerate everyday workflows, 3ds Max 2011 software helps significantly increase productivity for both individuals and collaborating teams working on games, visual effects, and television productions. Artists can focus on creativity, and have the freedom to iteratively refine their work to maximize the quality of their final output in the least amount of time.
Top Features and Benefits
Slate Material Editor
Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today’s demanding productions.
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Quicksilver Hardware Renderer
Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce high-quality images at incredible speeds. This new multi-threaded rendering engine utilizes both the CPU and the GPU, and supports alpha and z-bu depth-of- area, photometric, ambient occlusion, and indirect lighting effects along with precision
and the ability to render at larger-than-screen resolutions.
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Local Edits to Containers
Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content. Meet tight deadlines by working in parallel: while one user iteratively edits unlocked aspects of the container, another can continue to refine the underlying data. Multiple users can contribute changes to different elements of the same container at once, while simultaneous edits to the same component are prevented.
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Modeling and Texturing Enhancements
Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures the ability to paint with object brushes to create geo a new brush interface for editing UVW and an interactive tool for extending edge loops.
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Viewport Display of 3ds Max Materials
Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render— with the new ability to view most 3ds Max texture maps and materials in the viewport. Modelers and animators can make interactive decisions in a context that more closely matches the final output, helping reduce errors and enhance the creative storytelling process.
3ds Max Composite
Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk(R) Toxik(R) software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions.
In-Context Direct Manipulation UI
Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.
CAT Integration
More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT). Now fully integrated into 3ds Max, CAT provides an out-of-the-box advanced rigging and animation system. With its approachable, flexible toolset, animators can use default settings in CAT to help achieve high-quality results in less time—or completely customize rigs to include arbitrary morphology, embedded custom behaviors, and procedural controllers for more demanding character set-ups.
Ribbon Customization
Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable Ribbon layouts. Create and store personalized UI configurations that include frequently-used action items and macro scripts, and toggle the display of these configurations with the touch of a hotkey or button.
Other New Features
Autodesk 3ds Max 2011 software also includes the following key features:
mental ray 2011
The latest version of mental ray(R) renderer included with 3ds Max offers enhanced performance and stability.
Updated OpenEXR Image IO Plug-in
An updated OpenEXR plug-in supports unlimited layers in one EXR file and automatically stores Render Elements and G-Buffer channels to EXR layers.
Save to Previous Release
Manage the transition to 3ds Max 2011 with the option to save scene files in a format compatible with 3ds Max 2010.
Windows 7 Support
3ds Max 2011 adds Windows(R) 7 operating system as a supported platform.
FBX File Link with Autodesk Revit
Receive and manage updates to a file imported from Autodesk(R) Revit(R) Architecture software using the new FBX File Link.
Native Solids Import/Export
Non-destructively transfer trimmed surfaces, solids models, and assemblies between 3ds Max and certain other CAD applications that support SAT files.
Autodesk Material Library
Choose from up to 1,200 material templates, and more accurately exchange materials with other supporting Autodesk applications.
Google SketchUp Importer
Efficiently import Google(R) SketchUp(TM) sketching software (SKP) version 6 and 7 files into 3ds Max.
Inventor Import Improvements
Import Autodesk(R) Inventor(R) software files into 3ds Max without the requirement for Inventor to be installed on the same machine. Plus, get better results when importing solids objects, materials, surfaces, and composites.
For a complete review of the new features and enhancements in Autodesk 3ds Max 2011, view the “What’s New” documentation on the 3ds Max family product center at /3dsmax-documentation. Note: this link won't point to the 2011 release until the release ships in April.
3ds Max 2011 Changes/Enhancements
This is a more complete list of changes organized slightly differently. It's important to understand that the 2011 release delivers on some aspects of our XBR vision (as did 3ds Max 2010). XBR is being implemented in a series of phases, and with 3ds Max 2011, we can say that Phase 1 is complete. One down, two to go!
1.XBR Graphics
1.New Quicksilver hardware rendering using the GPU
2.Enhanced viewport material display (most 3ds Max legacy shaders were converted to metasl)
3.Improved MetaSL Shaders (performance and quality improvements in many areas)
1.New Slate Node-based Material Editor (with integrated metasl workflow)
2.Simplified material/map browsing
3.New Caddy UI for faster modeling
4.Fully customizable ribbon
5.New collapsible command panel
3.Workflow
1.New Local Edits to Containers
2.New object paint feature in Viewport Canvas
3.New layered texture painting features in Viewport Canvas
4.New 3ds Max Composite (based on Autodesk toxik technology)
5.New mental ray 2011
6.Better snapping
7.Shift clicking selects loops or rings intelligently
8.CTRL clicking only adds to the selection sets instead of toggling
9.Bitmap pager changes (user control of paging)
10.New CAT character-animation toolset (with bug fixes and stability improvements)
11.New FBX File Link for Revit files (with several import optimizations)
12.Dynamite VSP for civil visualization (3ds Max Design subscription customers only)
13.New Autodesk Materials library and workflow (over 1,200 presets)
14.Native import of Inventor IPT/IAM files as solids
15.SAT file import/export and solid-model support
16.Native SketchUp file import
17.Improved OpenEXR support
18.Enhanced SGI RGBA file support
1.New “Save to 3ds Max/Design 2010”
2.100% plug-in compatible with 3ds Max/Design 2010
3.Windows 7 Support
5.New Third-party tools:
1.Craft Animation free tools
1.SoftMotionCam, ObserverCam, MultiStateCam, HumanizerCam, PreRigged Models (4)
2.Pixelactive Cityscape free tool for GIS import
6.New Content:
1.(10) Biped and (10) CAT rigged hires characters from aXYZ Design
2.(60) low-poly, mix of trees and palms from Marlin Studios
3.(25) high-quality vehicles from aXYZ Design
4.(50) low-poly, vehicles from Cacheforce
5.(20) assorted motion clips from Mixamo
6.(70) pedestrian motion capture clips (male and female)
7.“The Dark” animation (and related files) from NMTrix
(/watch?v=EUVMSZSvado)
7.Unsupported features (not documented to work):
1.Exposed mental ray string options for “under-the-hood” manipulation of mental ray
2.Native import of Alias Design files (.WIRE) as surfaces
System Requirements (系統配置要求)
To run software at an optimal level, your computer hardware configuration will have to meet the minimal list of requirements. See this list of qualified hardware and systems requirements that are necessary to run your software application.
The 32-bit version of Autodesk(R) 3ds Max(R) 2011 software is supported by any of the operating systems: 1
Microsoft(R) Windows(R) 7 Professional operating system
Microsoft(R) Windows(R) Vista Business (SP2 or higher)
Microsoft(R) Windows(R) XP Professional (SP2 or higher)
Microsoft(R) Internet Explorer(R) 7.0 internet browser or higher
Mozilla(R) Firefox(R) 2.0 web browser or higher
The 64-bit version of 3ds Max 2011 software is supported by any of the operating systems: 1
Microsoft(R) Windows(R) XP Professional x64 operating system (SP2 or higher)
Microsoft(R) Windows Vista(R) Business x64 operating system (SP2 or higher)
Microsoft(R) Windows(R) 7 Professional x64 operating system
Microsoft(R) Internet Explorer(R) 7.0 internet browser or higher
Mozilla(R) Firefox(R) 2.0 web browser or higher
General animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):
At a minimum, the 32-bit version of 3ds Max 2011 software requires a system with the following hardware:
Intel(R) Pentium(R) 4 1.4 GHz or equivalent AMD(R) processor with SSE2 technology 2
2 GB RAM (4 GB recommended)
2 GB swap space (4 GB recommended) 3
Direct3D(R) 10 technology, Direct3D 9, or OpenGL-capable graphics card 4
256 MB or higher video card memory
1 GB or higher recommended
Three-button mouse with mouse driver software
3 GB free hard drive space
DVD-ROM drive 5
Internet connection for web downloads and Subscription-aware access
3ds Max Composite media cache hard drive requirements:
10 GB minimum, 200 GB recommended
HDD: IDE, SATA, SATA 2, SAS, SCSI
At a minimum, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:
Intel(R) 64 or AMD64 processor with SSE2 technology 2
4 GB RAM (8 GB recommended)
4 GB swap space (8 GB recommended) 3
Direct3D(R) 10 technology, Direct3D 9, or OpenGL-capable graphics card 4
256 MB or higher video card memory
1 GB or higher recommended
Three-button mouse with mouse driver software
3 GB free hard drive space
DVD-ROM drive 5
Internet connection for web downloads and Subscription-aware access
3ds Max Composite media cache hard drive requirements:
10 GB minimum, 200 GB recommended
HDD: IDE, SATA, SATA 2, SAS, SCSI
Large scenes and complex data sets (typically more than 1,000 objects or 100,000 polygons):
Recommended, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:
Intel(R) 64 or AMD64 processor with SSE2 technology 2
8 GB swap space 2
Direct3D 10, Direct3D 9, or OpenGL-capable graphics card 4
1 GB or higher video card memory
Three-button mouse with mouse driver software
3 GB free hard drive space
DVD-ROM drive 5
Internet connection for web downloads and Subscription-aware access
3ds Max Composite media cache hard drive requirements:
10 GB minimum, 200 GB recommended
HDD: IDE, SATA, SATA 2, SAS, SCSI
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