some key a( )on the magic keydesk

Do you wonder why error messages about some plug-in or other that Maya cannot find continue to appear when you load a scene? Do you wish you could force Maya to unload a plug-in when saving your scene so you can avoid having it load again with the scene file ?
The objective of this tutorial is help you understand why Maya might include a reference to a plug-in in a scene file, and how to prevent Maya from doing so.
To complete this tutorial, you will need Maya 2015 SP6 or Maya 2015 Ext1 & SP6 because this Service Pack release includes two new MEL commands : unknownPlugin and unknownNode; this tutorial demonstrates how to use both of them.
If you uninstall the mental ray for Maya 2015 Service Pack 2 plug-in patch on Windows, and find that Mayatomr is no longer appearing in Maya, you can work around this issue by modifying the following file:
C:\Program Files\Common Files\Autodesk Shared\Modules\Maya\2015\mentalray.mod
And changing these lines from:
+ LOCALE:en_US mayatomr 3.12.1.12 &MENTALRAY_DIR&+ LOCALE:zh_CN mayatomr 3.12.1.12 &MENTALRAY_DIR&+ LOCALE:ja_JP mayatomr 3.12.1.12 &MENTALRAY_DIR&
+ LOCALE:en_US mayatomr 3.12.1.12 C:\Program Files\Autodesk\mentalrayForMaya2015\+ LOCALE:zh_CN mayatomr 3.12.1.12 C:\Program Files\Autodesk\mentalrayForMaya2015\+ LOCALE:ja_JP mayatomr 3.12.1.12 C:\Program Files\Autodesk\mentalrayForMaya2015\
And re-starting Maya.
**Update. This issue has been resolved in Maya 2015 SP2**
Maya 2015 may crash turning on Smooth Mesh Preview (3 key) for some meshes if the Subdivision Method is OpenSubdiv.
To avoid the crash either delete or rename the UV Set named ‘map11’, or change the Subdivision Method to Maya Catmull-Clark.
1. Select the mesh2. Open the UV Set Editor. Create UV’s -&UV Set Editor3. Select  the UV Set named “map11”4. Delete or Rename
1. Select the mesh2. Open the Attribute Editor for the mesh shape.3. In the Smooth Mesh attributes change Subdivision Method to Maya Catmull-Clark
Thanks to QA for the tip on this!
I wanted to apologize for website issues currently affecting our Maya users who are attempting to download the latest service pack.  To help ease some of the pains while we sort out our new support site I have provided direct links to each build.  
Folks with subscription access can get your extension service pack from the subscription site.
/subscription
Once again sorry for the troubles.
If you are planning on upgrading to Mac Os 10.9 please head over to the up and ready blog to get all the information needed o handle some of the licensing issue that may pop up.
We have been made aware of a regression issue with Maya 2014 SP2 which was posted a few weeks ago on .
The issues occurs only in Chinese and Japanese UI.  Users will notice that the HUD strings are in English instead of the localized language.  I have been told that this is addressed for future releases including the up and coming Maya 2014 extension release.  
If you cannot wait for that release we have provided zip files for Windows and Mac users to correct the issue today.
Here are the intructions: 
Download one for zip file for your O/S.
Extract zip file.
Add appropriate Japanese or Simplified Chinese version of initHUD.res.mel in following local installed path. 
Win64 Default Path:
Japanese: C:\Program Files\Autodesk\Maya2014\resources\l10n\ja_JP\scripts\
S Chinese: C:\Program Files\Autodesk\Maya2014\resources\l10n\zh_CN\scripts\
MacOS Default Path:
Japanese: /Applications/Autodesk/maya2014/Maya.app/Contents/Resources/ja_JP.lproj/scripts/
S Chinese: /Applications/Autodesk/maya2014/Maya.app/Contents/Resources/zh_CN.lproj/scripts/
Launch Maya 2014 SP2.
Cheers!Nelson
We have released a new service pack for Maya 2014.  Please head over to the Autodesk site to  the application corresponding to your OS.
Many fixes have been made so please take a look at the
or the list below to see if any effect your workflow.
What's Fixed 
Bug Number
Description
MAYA-2; 
Fixed crash undoing the merge of animLayers.
MAYA-25123
Fixed HIK regression causing spine joints to have unexpected transform values after characterization. 
Fixed hang in Graph Editor when massive numbers of keys are selected.
MAYA-2; 
Animation not updated when setting a key with animation layers. 
Fixed skinCluster binding issue.  
Fixed issue with smooth skin clusters and popping vertices when painting weights.  
MAYA-26093
HIK : Baking auxiliary effector is corrupting referenced file. 
MAYA-26221
Global scale in HumanIK not working on Mac and Linux.  
MAYA-2; 
Pre-selection highlighting flickers when camera-based selection is enabled.
MAYA-2; 
Detach edge breaks locked vertex normal.
Fixed mismatch of vertex normal method on shape node. 
MAYA-22948
Selection Constraints do not work with Marquee.
Fixed crash when using Artisan on a mesh with no UVs.  
Fixed a crash when changing display mode after lattice work. 
Remove the In View Messaging for soft select radius for better performance of Soft Selection Tool. 
MAYA-26500
polyEdgeToCurve crashes when evaluating inputComponents if inputMesh is invalid. 
MAYA-24840
Fixed an undo crash when using the Multi-Cut tool.   
MAYA-25524
Polygon Constraint window &Reset and close& button randomly crashes
MAYA-26697
Surface Precision set to “High” causes NURBS in shaded mode to be drawn offset
MAYA-23938
Quad draw: construction history is always created when using quad draw and a transform constraint
MAYA-23070
Crash when doing a polySeparate on some meshes
MAYA-24829
Maya on Mac OS X hangs on exit in TCIPClient::shutdown
MAYA-26539
CERs on Mac OS X 10.9 cannot get assigned to buckets
MAYA-1; 
Maya crashes when creating Lattice deformer for nParticle that has been converted to Polygon.
MAYA-2; 
Panel tear off causes crash when a plug-in tool is active.  
MAYA-24579
Fixed a problem in the .Net dagexplorer (wpfexample) sample plug-in.
MAYA-2; 
Can't unload plug-ins that are derived from MPxDataType.  
File Referencing - Reference Edits
MAYA-2; 
File referencing: post-load callback massively increasing load times (complicated by nodeEditorPanel data). 
MAYA-2;  
Fixed a crash with export as reference.  
Parent reference edits are not persistent. 
mental ray
MAYA-2; 
Fixed a problem where Mayatomr plug-in was causing the scene to prompt to save even when it was unchanged. 
Fix for UV Texture Editor with legacy style plug-in shaders.
Fixed crash after selecting Use Selected Lights for lighting on new scene. 
MAYA-24958
Fixed a crash with batch playblasts on Mac OS X  if &-showOrnaments& is disabled. 
MAYA-24396
Camera aim and up cannot be selected in Viewport 2.0.
MAYA-24395
Skinning: Mesh display is incorrect when zooming out of Viewport 2.0 while in the Paint Skin Weights Tool.
MAYA-26489
Batch render does not render ornaments (HUD) when using the Maya Hardware 2.0 renderer.
MAYA-24121
&Show ornaments& toggle does not work in Viewport 2.0 playblasts
MAYA-17875
Apparent interaction between viewport plug-ins and mental ray IBL “Hardware Exposure”
Scene Assembly
Fixed scene assembly issue where some edits would persist unexpectedly when switching representations. 
MPxAssembly node compute method is now invoked when necessary. 
UI General
MAYA-2;  
Removed a previous windows optimization that is no longer needed, which caused a slowdown in the Graph Editor on  Mac OS X and Linux. 
The Entertainment Creation Suite 2014 (ECS 2014) Send - To function fails when it is installed in any drive other than C:\.
Sending a file from Maya to Softimage 2014 when ESC 2014 is installed on D:\ drive will open Softimage and Maya will state that it is connected. However, nothing is brought into Softimage from Maya.
We currently have a defect open for this issue and it is being worked on by our development team. A workaround is to export the scene file as FBX and then import the FBX. Unfortunately, this will not activate a &live& connection between the programs but it will still allow you to get files from one program to another.
The new Unified Sampling mode in Maya 2014 is set by default and doesn't work with mental ray Contour rendering. In order to get the mental ray Contour rendering to work, set the Sampling Mode in the Quality tab of the Render Settings to &Legacy Sampling Mode&.
Maya users on Mac OS can run into problems when trying to get a MOV file output of their image sequences. This video demonstrates a fast and easy workaround using FFmpeg.<div class="login fr js-login" data-login='' data-logout='欢迎登录迈点我要去->
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